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Unbound

Summary

After a Survivor becomes injured, Unbound activates for a short time and grants a brief Haste effect after vaulting a window. The Haste effect cannot stack with itself.

In-game description

Pain lingers in the air, an alluring aroma that excites the impulses.

Effect

When a Survivor becomes injured by any means, Unbound activates for 24/27/30 seconds:

  • Vaulting a Window while Unbound is active grants a +7 % Haste Status Effect for 10 seconds.
    • This effect cannot stack with itself.
Quote

I heard it. Running. It was getting closer!

Anonymous Testimony, 09/09/1979

Unbound Mini Guide

Unbound mini guide: chase-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • When a Survivor becomes injured by any means, Unbound activates for 24 / 27 / 30 seconds : Vaulting a Window while Unbound is active grants a +7 % Haste Status Effect for 10 seconds .
  • In-match effect: When a Survivor becomes injured by any means, Unbound activates for 24 / 27 / 30 seconds : Vaulting a Window while Unbound is active grants a +7 % Haste Status Effect for 10 seconds .
  • Tier values: 24 / 27 / 30 / 7
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • Opening phase: force one clean trigger before committing to risky tempo lines.
  • Conversion phase: convert triggers into down/hook pressure.
  • After two missed trigger windows: fallback to your safest baseline pattern and re-enter later.
  • Role: Killer (142 perks in role pool)

Common Throw + Fix

  • Throw: Playing this perk as passive value and never routing around its trigger.
  • Fix: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: Unknown
  • Chapter context: 31: All Things Wicked
  • Primary tags: Injured, Vault, Window, Haste, Chase
  • Bloodpoint categories: Hunter

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