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All Dead by Daylight Chapters

Use chapters as a meta timeline: each release wave has different perk design priorities. This page helps you compare chapter identity before drilling into individual rosters.

Chapter Playbook

Chapter filters are strongest when you treat them like roster archetypes, not nostalgia tabs. Use chapter context to pick perks that match your build goals.

How to Use Chapters for Build Decisions
  1. Start with your target outcome: chase control, tempo, rescue conversion, or tracking reliability.
  2. Pick a chapter era that historically ships those patterns, then compare signature tags on cards.
  3. Check survivor vs killer split so you know whether the chapter feeds your current role.
  4. Pull one core perk from chapter identity, then complete the build with missing utility from tags.
Common Chapter Filtering Mistakes
  • Choosing a chapter for brand/theme only and ignoring actual perk function.
  • Over-prioritizing one signature perk while skipping chapter-wide role balance.
  • Treating older chapter pools as auto-obsolete without checking modern synergy.
  • Forgetting that licensed chapters can have narrow perk identities.
  • Building around chapter flavor but no endgame conversion plan.
3 Fast Chapter Workflows

Theme-First Build

chapter identitysignature tagsflex slot

Best for: Players who want coherent chapter-themed builds without dead slots.

Avoid if: You only care about raw ranked consistency.

Meta-First Build

target weaknesschapter comparetag finish

Best for: Fixing recurring losses while still using chapter discovery.

Avoid if: You are not tracking why your matches are being lost.

Roster Expansion Build

role splitnew unlockscoverage gaps

Best for: Expanding perk pools with high-value chapter picks.

Avoid if: Your current pool already covers every core match state.

Role-Specific Chapter Picks

Survivor

Priority: Prioritize chapters with anti-focus, info, and objective stability tags.

Survivor consistency depends on surviving first pressure while keeping gens moving.

Killer

Priority: Prioritize chapters with tracking, slowdown, and conversion signatures.

Killer chapter value is highest when perks help you find, down, and chain pressure.

Chapter Archetypes

Info-Heavy Chapters

auradirectional-infoaudio-cue

When to use: Players improving reads and route decisions.

Avoid when: You already read well but struggle to convert downs.

Tempo/Objective Chapters

gen rushrepairanti-3-gen

When to use: Objective-oriented matches and faster trial pacing.

Avoid when: You die early before tempo tools can pay off.

Chase/Control Chapters

hastehinderedstun

When to use: Players trying to win more individual chase interactions.

Avoid when: You need safer macro consistency first.

Rescue/Recovery Chapters

unhookhealanti-campanti-slug

When to use: Teams or solos stabilizing after heavy pressure.

Avoid when: Your core issue is objective speed, not survival.

Chapter Comparison Helpers

Closest Alternatives

If a chapter has the style you like but weak role coverage, use nearby-era chapters with similar signature tags.

Overlap vs Uniqueness

High-overlap chapters are safer for consistency. Unique chapters are better for specialized or themed slots.

Chapter-to-Tag Bridge

Start from chapter identity, then switch to tag filtering to patch missing utility in your final four slots.

If You Need X, Prioritize Chapter Y Traits
If You Struggle WithStart With TagWhy
Cleaner killer readsInfo-heavy signaturesChapters with strong info tags reduce blind pathing and panic rotations.
Objective pace collapseTempo/objective signaturesThese chapters contribute tools that keep gen pressure from stalling out.
Unstable rescue phasesRecovery/rescue signaturesThey bring safer trade windows and stronger post-hook stabilization.
Inconsistent chase valueChase/control signaturesThey raise baseline chase conversion instead of relying only on macro swings.
When to Pivot Chapter Strategy

Build Planning

Focus: Pick chapter identity first.

Use chapter cards to set a direction, then patch weak points through tags.

After Loss Streaks

Focus: Shift chapter archetype.

If your current chapter pool keeps failing the same match state, swap archetype before swapping random single perks.

Patch Resets

Focus: Re-evaluate era assumptions.

New patches can revive older chapter perks or reduce value from recent staples.

Chapter Build Checklist
  • Does this chapter support my current role with enough relevant perks?
  • Are signature tags aligned with my actual match problems?
  • Do I have one chapter identity perk and one stability perk?
  • Did I patch missing match-state coverage via tags?
  • Does the final build still convert in endgame states?
Chapter Selection Modes

Beginner Onboarding

Recommended swap: Pick broad, high-overlap chapters first.

You get safer coverage while learning fundamentals.

Meta Climb

Recommended swap: Prioritize chapter pools that solve your recurring loss states.

Targeted chapter picks beat random experimentation under pressure.

Theme/Challenge Builds

Recommended swap: Choose a chapter identity core, then add one non-chapter stabilizer.

Keeps flavor intact without tanking match consistency.

FAQ
Are newer chapters always better?

No. Many older chapters still provide high-value staples. Prioritize fit and coverage, not release date alone.

Should I build from chapter first or tag first?

Use chapter first for identity and tag first for performance tuning. Best results usually combine both.

How do I evaluate a chapter quickly?

Check perk count split, signature tags, and whether those tags address your current loss pattern.

How often should I revisit chapter choices?

After major patches and after noticeable shifts in your queue pressure patterns.

Last data refresh: March 17, 2026. Reviewed 3 chapter eras across 47 chapters and ~261 chapter-tagged perk entries. Method: chapter composition + role split + signature tag frequency.

47 CHAPTERS

Classic Era (1-12)

Compare chapter identity, perk split, and signature tags for the classic era (1-12) release window.

Chapter 1 — The Last BreathCh 1 — The Last Breath

6 perks

  • 3 Survivor
  • 3 Killer

Best for injured, aura, and stealth strategies.

Signatures:
Examples:

Chapter 2 — HALLOWEENCh 2 — HALLOWEEN

6 perks

  • 3 Survivor
  • 3 Killer

Best for obsession, tokens, and repair strategies.

Signatures:
Examples:

Chapter 3 — Of Flesh and MudCh 3 — Of Flesh and Mud

6 perks

  • 3 Survivor
  • 3 Killer

Best for totem, aura, and hook strategies.

Signatures:
Examples:

Chapter 3.5 — Left BehindCh 3.5 — Left Behind

3 perks

  • 3 Survivor
  • 0 Killer

Best for anti camp, anti slug, and anti tunnel strategies.

Signatures:
Examples:

Chapter 4 — Spark of MadnessCh 4 — Spark of Madness

6 perks

  • 3 Survivor
  • 3 Killer

Best for aura, generator, and skill check strategies.

Signatures:
Examples:

Chapter 5 — A Lullaby for the DarkCh 5 — A Lullaby for the Dark

6 perks

  • 3 Survivor
  • 3 Killer

Best for anti slug, endurance, and heal strategies.

Signatures:
Examples:

Chapter 5.5 — LEATHERFACECh 5.5 — LEATHERFACE

3 perks

  • 0 Survivor
  • 3 Killer

Best for aura, basic attack, and hinder strategies.

Signatures:
Examples:

Chapter 6 — A Nightmare on Elm StreetCh 6 — A Nightmare on Elm Street

6 perks

  • 3 Survivor
  • 3 Killer

Best for exit gate, aura, and generator strategies.

Signatures:
Examples:

Chapter 7 — The SAW ChapterCh 7 — The SAW Chapter

6 perks

  • 3 Survivor
  • 3 Killer

Best for aura, generator, and hook strategies.

Signatures:
Examples:

Chapter 8 — Curtain CallCh 8 — Curtain Call

6 perks

  • 3 Survivor
  • 3 Killer

Best for window, aura, and hook strategies.

Signatures:
Examples:

Chapter 9 — Shattered BloodlineCh 9 — Shattered Bloodline

6 perks

  • 3 Survivor
  • 3 Killer

Best for exposed, loud noise, and terror radius strategies.

Signatures:
Examples:

Chapter 10 — Darkness Among UsCh 10 — Darkness Among Us

6 perks

  • 3 Survivor
  • 3 Killer

Best for aura, hook, and loud noise strategies.

Signatures:
Examples:

Chapter 11 — Demise of the FaithfulCh 11 — Demise of the Faithful

6 perks

  • 3 Survivor
  • 3 Killer

Best for dying, generator, and terror radius strategies.

Signatures:
Examples:

Chapter 11.5 — Ash vs Evil DeadCh 11.5 — Ash vs Evil Dead

3 perks

  • 3 Survivor
  • 0 Killer

Best for aura, dying, and heal strategies.

Signatures:
Examples:

Chapter 12 — Ghost FaceCh 12 — Ghost Face

3 perks

  • 0 Survivor
  • 3 Killer

Best for aura, cool-down, and 3 gen strategies.

Signatures:
Examples:

Transition Era (13-24)

Compare chapter identity, perk split, and signature tags for the transition era (13-24) release window.

Chapter 13 — Stranger ThingsCh 13 — Stranger Things

9 perks

  • 6 Survivor
  • 3 Killer

Best for generator, aura, and hook strategies.

Signatures:
Examples:

Chapter 14 — Cursed LegacyCh 14 — Cursed Legacy

6 perks

  • 3 Survivor
  • 3 Killer

Best for aura, pallet, and bully squad strategies.

Signatures:
Examples:

Chapter 15 — Chains of HateCh 15 — Chains of Hate

6 perks

  • 3 Survivor
  • 3 Killer

Best for aura, repair, and generator strategies.

Signatures:
Examples:

Chapter 16 — Silent HillCh 16 — Silent Hill

6 perks

  • 3 Survivor
  • 3 Killer

Best for aura, heal, and cool-down strategies.

Signatures:
Examples:

Chapter 17 — Descend BeyondCh 17 — Descend Beyond

6 perks

  • 3 Survivor
  • 3 Killer

Best for aura, generator, and heal strategies.

Signatures:
Examples:

Chapter 18 — A Binding of KinCh 18 — A Binding of Kin

6 perks

  • 3 Survivor
  • 3 Killer

Best for chest, cool-down, and generator strategies.

Signatures:
Examples:

Chapter 19 — All-KillCh 19 — All-Kill

6 perks

  • 3 Survivor
  • 3 Killer

Best for hook, tokens, and anti 3 gen strategies.

Signatures:
Examples:

Chapter 20 — Resident EvilCh 20 — Resident Evil

9 perks

  • 6 Survivor
  • 3 Killer

Best for aura, generator, and repair strategies.

Signatures:
Examples:

Chapter 21 — HellraiserCh 21 — Hellraiser

6 perks

  • 0 Survivor
  • 6 Killer

Best for aura, hook, and repair strategies.

Signatures:
Examples:

Chapter 21.5 — Hour of the WitchCh 21.5 — Hour of the Witch

3 perks

  • 3 Survivor
  • 0 Killer

Best for aura, bless, and totem strategies.

Signatures:
Examples:

Chapter 22 — Portrait of a MurderCh 22 — Portrait of a Murder

6 perks

  • 3 Survivor
  • 3 Killer

Best for aura, tokens, and 3 gen strategies.

Signatures:
Examples:

Chapter 23 — Sadako RisingCh 23 — Sadako Rising

6 perks

  • 3 Survivor
  • 3 Killer

Best for aura, generator, and repair strategies.

Signatures:
Examples:

Chapter 24 — Roots of DreadCh 24 — Roots of Dread

6 perks

  • 3 Survivor
  • 3 Killer

Best for heal, aura, and terror radius strategies.

Signatures:
Examples:

Modern Era (25+)

Compare chapter identity, perk split, and signature tags for the modern era (25+) release window.

Chapter 25 — Resident Evil: PROJECT WCh 25 — Resident Evil: PROJECT W

9 perks

  • 6 Survivor
  • 3 Killer

Best for aura, heal, and hook strategies.

Signatures:
Examples:

Chapter 26 — Forged in FogCh 26 — Forged in Fog

6 perks

  • 3 Survivor
  • 3 Killer

Best for aura, generator, and heal strategies.

Signatures:
Examples:

Chapter 27 — Tools of TormentCh 27 — Tools of Torment

9 perks

  • 6 Survivor
  • 3 Killer

Best for haste, heal, and hook strategies.

Signatures:
Examples:

Chapter 28 — End TransmissionCh 28 — End Transmission

6 perks

  • 3 Survivor
  • 3 Killer

Best for aura, generator, and haste strategies.

Signatures:
Examples:

Chapter 28.5 — Nicolas CageCh 28.5 — Nicolas Cage

3 perks

  • 3 Survivor
  • 0 Killer

Best for haste, heal, and anti slug strategies.

Signatures:
Examples:

Chapter 29 — AlienCh 29 — Alien

6 perks

  • 3 Survivor
  • 3 Killer

Best for aura, cool-down, and generator strategies.

Signatures:
Examples:

Chapter 30 — ChuckyCh 30 — Chucky

3 perks

  • 0 Survivor
  • 3 Killer

Best for aura, blind, and exposed strategies.

Signatures:
Examples:

Chapter 30.5 — Alan WakeCh 30.5 — Alan Wake

3 perks

  • 3 Survivor
  • 0 Killer

Best for aura, bless, and blindness strategies.

Signatures:
Examples:

Chapter 31 — All Things WickedCh 31 — All Things Wicked

6 perks

  • 3 Survivor
  • 3 Killer

Best for aura, generator, and heal strategies.

Signatures:
Examples:

Chapter 32 — Dungeons & DragonsCh 32 — Dungeons & Dragons

6 perks

  • 3 Survivor
  • 3 Killer

Best for aura, chest, and cool-down strategies.

Signatures:
Examples:

Chapter 32.5 — Tomb RaiderCh 32.5 — Tomb Raider

3 perks

  • 3 Survivor
  • 0 Killer

Best for chest, unlock, and aura strategies.

Signatures:
Examples:

Chapter 33 — CastlevaniaCh 33 — Castlevania

6 perks

  • 3 Survivor
  • 3 Killer

Best for aura, chest, and cool-down strategies.

Signatures:
Examples:

Chapter 34 — Doomed CourseCh 34 — Doomed Course

6 perks

  • 3 Survivor
  • 3 Killer

Best for broken, heal, and aura strategies.

Signatures:
Examples:

Chapter 35 — Tokyo GhoulCh 35 — Tokyo Ghoul

3 perks

  • 0 Survivor
  • 3 Killer

Best for hook, tokens, and basic attack strategies.

Signatures:
Examples:

Chapter 35.5 — Steady PulseCh 35.5 — Steady Pulse

3 perks

  • 3 Survivor
  • 0 Killer

Best for heal, aura, and haste strategies.

Signatures:
Examples:

Chapter 36 — Five Nights at Freddy'sCh 36 — Five Nights at Freddy's

3 perks

  • 0 Survivor
  • 3 Killer

Best for aura, basic attack, and cool-down strategies.

Signatures:
Examples:

Chapter 36.5 — The Walking DeadCh 36.5 — The Walking Dead

6 perks

  • 6 Survivor
  • 0 Killer

Best for pallet, stun, and aura strategies.

Signatures:
Examples:

Chapter 37 — Sinister GraceCh 37 — Sinister Grace

6 perks

  • 3 Survivor
  • 3 Killer

Best for repair, aura, and cool-down strategies.

Signatures:
Examples:

Chapter 38 — Stranger Things Chapter 2Ch 38 — Stranger Things Chapter 2

9 perks

  • 6 Survivor
  • 3 Killer

Best for generator, aura, and repair strategies.

Signatures:
Examples:
Chapter Glossary

Terms used in chapter comparisons and chapter-based build planning.

Chapter Identity
The dominant perk style and pressure profile most represented in a chapter roster.
Signature Tags
The most frequent functional tags found across a chapter's perk lineup.
Era
A grouped release range used to compare design trends over time.
Role Split
How many perks in a chapter are Survivor vs Killer focused.
High-Overlap Chapter
A chapter whose perk identity closely matches many other chapters, making it safer for general builds.
Unique Chapter
A chapter with specialized perk identity that shines in niche strategies.