Ace in the Hole
Survivor • Ace Visconti
Items found in chests always come with at least one add-on and can spawn with a second add-on. Any add-ons on your current item are kept when you escape.
Survivor • Ace Visconti
Items found in chests always come with at least one add-on and can spawn with a second add-on. Any add-ons on your current item are kept when you escape.
Survivor • Meg Thomas
When the Exit Gates are powered, instantly heal to the next Health State and gain a brief burst of increased movement speed. Afterwards, you become Exhausted for a duration.
Survivor • Jeff Johansen
Reveals the auras of the most recent Survivors you have rescued from a Hook or fully healed, and reveals your aura to them. All revealed auras are lost whenever you are hooked.
Survivor • Feng Min
Whenever the Killer breaks or damages an object, their aura is revealed to you for a short duration.
Survivor • Yui Kimura
Reveals the auras of all dropped pallets. While standing next to a dropped pallet, you can reset it to its upright position over a short time.
Survivor • Rick Grimes
Reveals the auras of broken pallets within a certain distance. After searching enough chests, you can rebuild broken pallets into fragile pallets that shatter immediately when dropped.
Survivor • Élodie Rakoto
Start the Trial with a limited number of tokens that let you rummage through opened, empty chests to draw extra items. Rummaging is performed faster.
Survivor • Adam Francis
While healing other Survivors without a Med-Kit, succeeding healing Skill Checks builds tokens that make subsequent good healing Skill Checks increasingly effective, but removes great healing Skill Checks.
Survivor • Steve Harrington
After you unhook another Survivor, the Killer’s aura is revealed to you briefly, while the unhooked Survivor leaves no scratch marks or pools of blood and gains a short burst of speed.
Survivor • Renato Lyra
When the Killer picks up another dying Survivor, you can trigger a short, intense sprint before becoming Exhausted.
Survivor • Nea Karlsson
After falling from a height, you land more quietly, recover from the stagger faster, and gain a brief burst of speed before becoming Exhausted.
Survivor • Aestri Yazar & Baermar Uraz
By standing still to perform, you roll a die to grant nearby Survivors a long-lasting bonus to their Skill Check progression based on the result, then the perk goes on cooldown.
Survivor • Nancy Wheeler
While you repair a generator, its aura is revealed to all Survivors, and if the Killer downs someone during this time, all Survivor auras are temporarily revealed to you.
Survivor • Rebecca Chambers
Completing a healing action on another Survivor temporarily boosts their speeds for blessing, cleansing, healing, and unlocking until they are damaged again.
Survivor • Leon S. Kennedy
While healing yourself or another Survivor, healing noises and grunts of pain are suppressed, and failed healing Skill Checks are quieter and have a reduced penalty.
Survivor • Jill Valentine
After repairing generators enough, you can trap a generator so that when the Killer tries to damage it, they are briefly stunned and nearby players are blinded, with the trapped generator’s aura visible to all Survivors until the trap is used or expires.
Survivor • Cheryl Mason
When you or the Obsession are injured, you both see each other’s auras, and healing each other grants a shared haste bonus while you stay close together; the perk is disabled if you are the Obsession.
Survivor • Renato Lyra
After being unhooked, you temporarily gain the ability to instantly remove your Exhausted status once, but this effect ends after use, after performing a conspicuous action, or once the Exit Gates are powered.
Survivor • Kate Denson
While being carried by the Killer, your wiggle struggle affects them more strongly, hides nearby hook auras from their view, and grants extra wiggle progress if they drop from a height.
Survivor • Dwight Fairfield
Reveals the auras of all other Survivors within a certain range.
Survivor • Mikaela Reid
After blessing a totem, all Survivors in its radius heal others faster without Med-Kits and can see the auras of injured teammates.
Survivor • Yoichi Asakawa
After blessing a totem, all Survivors in its radius gain a small haste effect that briefly lingers after they leave the boon area.
Survivor • Jonah Vasquez
After blessing a totem, all Survivors in its radius recover from the Dying State much faster and gain the ability to fully pick themselves up.
Survivor • Alan Wake
After blessing a totem, all Survivors in its radius see the auras of all chests and generators, and you bless and cleanse totems slightly faster while your boon is active.
Survivor • Mikaela Reid
After blessing a totem, all Survivors in its radius leave no scratch marks and have their auras hidden from the Killer, with both effects briefly lingering after they leave the boon area.
Survivor • Bill Overbeck
When you unhook another Survivor, their Endurance and Haste effects after the unhook last significantly longer.
Survivor • Claudette Morel
Permanently increases your healing speed.
Survivor • Jeff Johansen
After you are unhooked, the used hook immediately breaks for an extended time and the Killer’s aura is briefly revealed to you.
Survivor • Yui Kimura
While near a Killer who is carrying another Survivor, you gain a small Haste bonus and significantly increase the carried Survivor’s wiggle speed.
Survivor • Ash Williams
While healing a dying Survivor, you both see the Killer’s aura, and once they are picked up, they briefly leave no scratch marks and gain a burst of speed without becoming Exhausted.
Survivor • Felix Richter
While hiding in a locker with a depleted item, staying inside long enough partially refills that item, with the amount restored decreasing across up to three uses per Trial.
Survivor • Jake Park
Crows rarely alert to your presence, you never scream, and your chest and totem interactions are silent, but your blessing, cleansing, and unlocking actions are noticeably slower.
Survivor • Steve Harrington
If you reach the Struggle Phase on a hook, your Struggle timer pauses for a short duration whenever another Survivor comes near your hook.
Survivor • Alan Wake
While shining a flashlight, you gain a strong Haste effect, and after successfully blinding the Killer, they are briefly slowed before the perk goes on cooldown.
Survivor • Ellen Ripley
After repairing generators enough, you can trap a dropped pallet so that when the Killer breaks it, they are heavily slowed, with trapped pallets shown to all Survivors.
Survivor • Mikaela Reid
After cleansing or blessing a totem, you can channel the perk while empty-handed to reveal the auras of nearby chests, generators, hooks, the hatch, and exit gate switches for a short time.
Survivor • Taurie Cain
After you finish healing another Survivor, you can activate a delayed self-heal while being healed by someone else, suffering Broken in exchange for automatically gaining a health state after some time if you are not downed.
Survivor • Rick Grimes
After unhooking, you can crouch and activate to hide grunts of pain, blood, and scratch marks for nearby injured or dying Survivors while briefly revealing yourself to the Killer.
Survivor • Michonne Grimes
After completing a heal, enables self-recovery from the Dying State once enough progress is made, but inflicts Broken and causes you to collapse again after a short time.
Survivor • Jonah Vasquez
Start with and build tokens from Great Skill Checks, spending them to turn teammates' failed Skill Checks into Good ones while briefly revealing their aura.
Survivor • Jill Valentine
Cleansing is faster by default; each cleansed totem further speeds cleansing and reveals the aura of the farthest totem.
Survivor • Thalita Lyra
After a chased rushed vault, temporarily silences rushed vault noises and loud notifications, refreshing with each rushed vault before going on cooldown.
Survivor • Kate Denson
After a rushed vault or locker exit, briefly hides your scratch marks before going on cooldown.
Survivor • All Survivors
Each time a generator is completed, reveals the Killer's aura when they come near you for a short time.
Survivor • David King
After being unhooked, allows a brief Endurance while running and injured; cannot be used while Exhausted and causes Exhausted after use.
Survivor • Alan Wake
While injured, repair and heal Skill Checks occur more often in random positions with reduced penalties for misses.
Survivor • Élodie Rakoto
Interacting with a locker while sprinting fakes a rushed entry and makes you run past, hiding scratch marks and blood while creating a loud noise at the locker before going on cooldown.
Survivor • Laurie Strode
After being unhooked, grants a short window to stun the Killer with a Skill Check when picked up and escape, making you the Obsession until the effect ends after use or when the endgame begins.
Survivor • All Survivors
Reveals the three generators closest together and slightly speeds repairing them.
Survivor • Adam Francis
After a safe unhook, allows a one-time self-unhook during first hook stage but inflicts Broken afterward.
Survivor • Felix Richter
Healing and unhooking actions become faster for each injured, dying, or hooked Survivor.
Survivor • David Tapp
Whenever a generator is completed, reveals nearby chests, generators, and totems for a short time.
Survivor • Jeff Johansen
When the Killer tries to read your aura, consumes a token to block their read and hide your scratch marks for a short time; tokens recharge while you are chased and the effect is inactive in the Dying State.
Survivor • Adam Francis
After staying in the Terror Radius without being chased, unlocks a one-time pebble toss while crouched that creates a loud noise and fake scratch marks at a distance.
Survivor • Orela Rose
While healing another Survivor, healing speed and Great Skill Check bonuses increase based on their hook stages.
Survivor • Nicolas Cage
While healthy, activating the perk gives a brief burst of speed and a random side effect such as extra speed, becoming Exposed, screaming, or receiving a random item, then causes Exhausted.
Survivor • Orela Rose
While healthy, taking a Protection Hit grants nearby Survivors a short Haste effect.
Survivor • Yoichi Asakawa
Healing others is faster, and injured teammates see your aura to locate you.
Survivor • Claudette Morel
Reveals the auras of injured or dying Survivors at long range.
Survivor • Trevor Belmont
While holding an item, stunning the Killer with a dropped pallet refills and upgrades that item but triggers a cooldown.
Survivor • Trevor Belmont
Each completed generator briefly reveals the Killer's aura, and any Killer aura reveal you receive lasts longer.
Survivor • Yun-Jin Lee
Gain tokens when other Survivors are hooked and spend them on a Great Repair Skill Check to grant extra generator progress.
Survivor • Lara Croft
While healthy, fast vaults are quicker, then the perk goes on cooldown after a fast vault.
Survivor • Nancy Wheeler
Walk speed is increased and you can see your own scratch marks.
Survivor • Leon S. Kennedy
After enough generator repair progress, you can craft a flash grenade in a locker; the perk is consumed on use.
Survivor • Ash Williams
Recovering in the Dying State converts a portion of recovery into wiggle progress up to a cap.
Survivor • Vittorio Toscano
Great Repair Skill Checks reveal the Killer's aura for a short time while repairing.
Survivor • Zarina Kassir
While healthy and healing another Survivor without a Med-Kit, instantly heal them by trading your health state, applying Broken to yourself and often making you the Obsession.
Survivor • Thalita Lyra
Completing a generator with teammates grants everyone who helped a temporary repair speed bonus.
Survivor • Vee Boonyasak
While Exhausted, scratch marks fade faster and Exhaustion recovers more quickly.
Survivor • Lara Croft
After opening a chest and cleansing or blessing a totem, suppresses screams and instead reveals the Killer's aura when you would scream.
Survivor • Jane Romero
After staying in a locker briefly, you can rush out to stun the nearby Killer; causes Exhausted on use and cannot be used while Exhausted.
Survivor • All Survivors
When the Exit Gates are powered, grants a lasting Haste effect for the remainder of the trial.
Survivor • Rebecca Chambers
Great Skill Checks while repairing or healing build tokens that make subsequent checks come faster and give extra bonus progress, lost if you miss or are interrupted.
Survivor • Haddie Kaur
See other Survivors' scratch marks, and when another Survivor is hit by the Killer their aura is briefly revealed to you.
Survivor • Nancy Wheeler
After cleansing a totem, hiding in a locker for a short time heals you one health state; cannot be used while Broken.
Survivor • Taurie Cain
Perform a long basement invocation that others can help speed up; once completed, crow scares in the Killer's terror radius reveal their aura to all Survivors while you remain injured and Broken for the rest of the trial.
Survivor • Sable Ward
Perform a long basement invocation that others can help speed up; completion permanently reduces generator repair requirements but leaves you injured and Broken for the rest of the trial and disables other copies of this invocation.
Survivor • Jake Park
While injured, greatly muffles grunts of pain; inactive while Exhausted but does not cause Exhausted.
Survivor • All Survivors
When any Survivor is hooked, reveals the Killer's aura near the hook and shares Survivor auras: everyone sees each other if you are hooked, otherwise only you see your teammates.
Survivor • Michonne Grimes
After spending time in the terror radius without being chased, your next rushed vault can stun the nearby Killer before the perk deactivates.
Survivor • Dwight Fairfield
Survivors near you perform key actions faster and the effect lingers briefly after they leave; only one instance of Leader can apply to a Survivor at a time.
Survivor • Bill Overbeck
When you are the last Survivor, the Hatch aura is revealed at close range.
Survivor • Ellen Ripley
While healthy, running footsteps are silent, with a cooldown after a rushed vault.
Survivor • All Survivors
Scratch marks fade sooner and appear more inconsistently, making your trail harder to follow.
Survivor • Feng Min
After a rushed vault, gain a brief Haste effect and become Exhausted; cannot use while Exhausted.
Survivor • Ada Wong
When you are the only active Survivor, hides grunts of pain, blood pools, and scratch marks for a duration before deactivating.
Survivor • Yui Kimura
While injured, hides scratch marks and blood for a limited time that can recharge while healing others; ends when the timer is spent or you leave injured state.
Survivor • Ellen Ripley
Entering a locker mutes grunts of pain; on exit, briefly hides grunts and blood while revealing teammate auras and the nearest generator, then goes on cooldown.
Survivor • Gabriel Soma
While injured, finishing a heal on another Survivor grants Endurance, and while Deep Wounded running gives a small Haste bonus.
Survivor • Ash Williams
After taking three Protection Hits, the next hit in injured state is negated; once healed, your aura is revealed to the Killer at range, and the perk ends after you are downed.
Survivor • Aestri Yazar & Baermar Uraz
After enough generator repair, you can place a temporary static illusion at key objects to distract the Killer; consumed on use.
Survivor • Trevor Belmont
After opening or rummaging two chests, the next time you are injured you become Broken but will auto-heal after a delay unless downed first.
Survivor • David King
Permanently Broken but grants self-recovery and hides blood and grunts while injured or dying, letting you recover fully on your own.
Survivor • All Survivors
When the Exit Gates are powered, reveals all Survivors' auras, speeds up healing and unhooking, and boosts the Haste effect on Survivors you unhook.
Survivor • Laurie Strode
When the Killer reads your aura, you see theirs and gain small action speed bonuses; if you are the Obsession, your aura periodically reveals to the Killer.
Survivor • Zarina Kassir
After being unhooked, temporarily blocks your aura, hides grunts and scratch marks, and grants Endurance until disabled by endgame or a conspicuous action.
Survivor • Vee Boonyasak
Start a stationary performance to grant nearby Survivors more frequent skill checks on heals and repairs if completed, then goes on a long cooldown.
Survivor • Ace Visconti
All Survivors gain extended range on aura-reading effects that originate from them; only one instance can apply.
Survivor • Jonah Vasquez
After taking a hit from healthy to injured, your sprint burst lasts longer; causes Exhausted and cannot be used while Exhausted.
Survivor • Haddie Kaur
Cleansing or blessing a totem grants increased repair speed until you lose a health state.
Survivor • Yoichi Asakawa
After stunning the Killer, briefly hides your grunts of pain, scratch marks, and blood pools.
Survivor • Quentin Smith
While searching a chest, unlock faster with reduced noise and guarantee an Emergency Med-Kit.
Survivor • Nicolas Cage
While injured, you can drop silently into Dying State with hidden grunts and blood and self-recover to full health for a brief Haste burst; usable once until endgame allows a second use.
Survivor • All Survivors
Reveals auras of nearby chests and loose items, with range scaling by distance, and increases the odds of finding higher-rarity items when searching chests.
Survivor • Jane Romero
After a generator is completed, suppresses your scratch marks for a short time; starting your first repair briefly reveals the Killer's aura.
Survivor • Vittorio Toscano
Store generator repair progress as tokens and later spend them to instantly add the saved progress to another generator.
Survivor • Élodie Rakoto
While being carried and after enough wiggle progress, you can drop a nearby pallet to stun the Killer and escape.
Survivor • All Survivors
Facing the Killer triggers a directional sound cue with a cooldown, providing warning of their presence.
Survivor • Dwight Fairfield
Working on a generator with other Survivors speeds repair for everyone nearby; only one instance applies per Survivor.
Survivor • Meg Thomas
Rushed vaults and locker entries or exits are silent and do not trigger loud noise notifications, then the perk goes on cooldown.
Survivor • Vittorio Toscano
While being chased, reveals teammates' auras and increases their generator repair speed until you stop being chased or they stop repairing.
Survivor • Orela Rose
When you become Exhausted, briefly reveals the Killer's aura; rushing out of a locker can trigger Exhaustion to activate this.
Survivor • Ada Wong
While injured, if a nearby Survivor loses a health state, you gain a chunk of your missing healing progress.
Survivor • Rebecca Chambers
At a hooked Survivor, can pause their sacrifice and struggle timer once per hook to buy time.
Survivor • Zarina Kassir
After working on a generator, entering a locker triggers a loud noise at that highlighted generator before going on cooldown.
Survivor • Cheryl Mason
After repairing for a while, can block your current generator and reveal it to all Survivors, only when repairing alone.
Survivor • Haddie Kaur
Blinding the Killer applies Blindness and lets you rummage one opened chest per trial to guarantee a basic flashlight.
Survivor • All Survivors
While injured, interaction speeds like cleansing, healing, repairing, vaulting, opening, sabotaging, searching chests, and unhooking are faster.
Survivor • Jill Valentine
After being unhooked, you immediately gain partial healing progress toward recovering.
Survivor • Vee Boonyasak
While injured and repairing, Great Skill Checks build tokens and failures lose them; reaching enough tokens grants a one-time big self-heal speed boost until you stop healing.
Survivor • Leon S. Kennedy
After several good repair Skill Checks, reveals the auras of any regressing generators for the rest of the trial.
Survivor • Jake Park
While the Killer carries a Survivor, shows nearby hook auras and lets you sabotage hooks without a toolbox faster on a cooldown.
Survivor • Gabriel Soma
With an empty toolbox, great repair checks build tokens that recharge it at the cost of slower repairs afterward; once per trial you can rummage an opened chest for a basic toolbox.
Survivor • Nicolas Cage
In the terror radius, looking at the Killer makes you scream and reveal their aura, with a chance to extend the reveal, then goes on cooldown.
Survivor • Steve Harrington
After healing others enough, your next unhook leaves you Broken but automatically heals a health state after a delay unless you go down first.
Survivor • Claudette Morel
Allows self-healing without a Med-Kit at reduced speed.
Survivor • Yun-Jin Lee
When a nearby Survivor is hit, hides your grunts, blood, and scratch marks for a short time.
Survivor • Taurie Cain
Once per trial, you can unhook and trade a hook stage with the Survivor, screaming and becoming Exposed afterward.
Survivor • All Survivors
Grants extra self-unhook attempts during first hook stage and slightly improves self-unhook odds.
Survivor • All Survivors
A directional detection cone gives an audio cue for totems on a cooldown; cleansing totems narrows the cone via tokens.
Survivor • Yun-Jin Lee
After stunning the Killer with a pallet, gain a brief sprint but become Exhausted and cannot use it while Exhausted.
Survivor • Laurie Strode
Gains growing immunity to the Killer's aura reads as teammates die, and when last alive your repair and gate/hatch opening speeds increase.
Survivor • Jane Romero
While injured, healing another Survivor without a Med-Kit also heals you at a reduced rate.
Survivor • Cheryl Mason
After healing or recovering from Dying, grants brief Endurance on a cooldown; when Cursed, allows full self-recovery from the Dying State.
Survivor • Lara Croft
Opening or rummaging chests builds tokens that, on a great repair Skill Check, permanently reduce that generator's required charges by the stored amount.
Survivor • All Survivors
When the Killer looks at you within range, warns via the perk icon and slightly speeds many interactions, lingering briefly after they look away.
Survivor • Meg Thomas
Starting to run triggers a sprint burst but causes Exhausted and cannot be used while Exhausted.
Survivor • David Tapp
Staying in the terror radius without being chased builds tokens that convert Good Skill Checks into Great ones for bonus progress, consuming a token each time.
Survivor • Aestri Yazar & Baermar Uraz
After standing still briefly, reveals nearby Killer, chest, and generator auras until you move.
Survivor • Nea Karlsson
Items from chests have increased charges, and the first time your item is depleted the Killer's aura is briefly revealed.
Survivor • Sable Ward
In the basement, allows self-healing without a Med-Kit and reveals the Killer's aura after finishing a heal there.
Survivor • Renato Lyra
After another Survivor heals you, you both hide scratch marks while staying near each other with a brief linger when apart.
Survivor • Thalita Lyra
After you finish healing someone, you both gain a small Haste while near each other with a brief linger when apart.
Survivor • Michonne Grimes
Blinding or pallet-stunning the Killer grants nearby injured Survivors temporary Endurance.
Survivor • Rick Grimes
While injured, another Survivor blinding or pallet-stunning the Killer hides your grunts, blood, and scratch marks for a time.
Survivor • Feng Min
While repairing, work is quieter and prevents explosion notifications, but failed Skill Checks penalize more.
Survivor • David Tapp
While in the Dying State, crawl faster with quieter grunts and your aura is hidden.
Survivor • All Survivors
While injured, the Great Skill Check zone is widened for healing and repairing actions.
Survivor • Gabriel Soma
During a chase, shows the aura of the most progressed generator and briefly reveals the Killer after dropping a pallet, lingering shortly after the chase.
Survivor • Bill Overbeck
In the Dying State, recover faster and can pick yourself up once per trial.
Survivor • Ace Visconti
Enables first-stage self-unhook attempts for everyone and boosts self-unhook luck based on how many Survivors remain.
Survivor • Nea Karlsson
Crouch-walking speed is increased, making sneaking faster.
Survivor • Quentin Smith
Nearby Survivors, including you, recover from negative status effects faster such as Exhausted, Broken, Hindered, or Blindness even after leaving the area briefly.
Survivor • Felix Richter
Reveals the auras of nearby generators to help you locate objectives.
Survivor • Quentin Smith
When Exit Gates are powered, reveals gate auras, shows your aura while opening, and speeds gate opening.
Survivor • All Survivors
After unhooking a Survivor, your healing others is much faster for a limited time.
Survivor • David King
Healing dying Survivors is much faster, and those you pick up gain brief Endurance with a short cooldown.
Survivor • Sable Ward
After being unhooked, reveals the Killer's aura; if hooked in the basement on first stage, guarantees a self-unhook attempt.
Survivor • Kate Denson
Highlights the auras of pallets, breakable walls, and vaults within range for easier navigation.
Survivor • Ada Wong
While repairing, can install a Wiretap on a generator to reveal the Killer's aura when they enter its area, then it is removed if kicked or after a duration.
Killer • Nurse
Reveals the auras of injured Survivors who are being healed or healing themselves within 28–32 metres.
Killer • Trapper
While carrying a Survivor, increases carrying movement speed. Also increases Terror Radius during the carry.
Killer • Xenomorph
After hooking a Survivor, reveals the aura of the farthest injured Survivor briefly and applies Oblivious to them.
Killer • Houndmaster
After falling from a height, increases lunge attack range for a short time. Has a brief cooldown between activations.
Killer • Mastermind
While carrying a Survivor, reveals the auras of other nearby Survivors.
Killer • Clown
Permanently increases vaulting speed. After vaulting a window, blocks that window for Survivors for a short time and can refresh or transfer the block by vaulting windows.
Killer • Cannibal
After hooking a Survivor, reveals the auras of other Survivors who are far from the hook.
Killer • Good Guy
While near a completed generator, grants a Haste bonus that briefly lingers after leaving the area.
Killer • Huntress
When Bloodlust is triggered, grants the Undetectable status effect for a short time.
Killer • All Killers
When a generator is completed, reveals the auras of Survivors near that generator. When the final generator is completed, reveals all Survivors’ auras briefly.
Killer • Oni
After hooking a Survivor, applies Exhausted and Haemorrhage to all injured Survivors for a short time.
Killer • Nightmare
Once an exit gate is opened, reveals Survivors’ auras while they are inside the exit gate. Once per trial while active, hooking a Survivor blocks all opened exit gates for a short time.
Killer • Wraith
Makes Pools of Blood left by injured Survivors easier to see and last longer.
Killer • Trapper
Increases the speed of breaking breakable walls and pallets, and damaging generators.
Killer • Onryō
After damaging a generator, increases its regression rate and highlights its aura. Also triggers loud noise notifications when Survivors hit good skill checks while repairing that generator.
Killer • Plague
At the start of the trial, blocks the three generators farthest from the Killer for a limited time. Deactivates early once a Survivor is put into the Dying State.
Killer • Clown
Survivors within the Terror Radius heal more slowly and have more difficult healing skill checks.
Killer • Twins
When a generator is completed, gains tokens that are consumed to increase the range of the next lunge attack. Tokens are limited per trial and have a maximum storage.
Killer • Demogorgon
When a generator is completed, blocks all vault locations for Survivors briefly. Also highlights the auras of the blocked vault locations.
Killer • Lich
Increases vaulting speed while vaulting windows. Pallet stuns recover more slowly and blinds last longer.
Killer • Plague
When the Obsession is injured, transfers the Terror Radius to them and grants Undetectable for a short time.
Killer • Dredge
After searching a locker, reveals the auras of Survivors near lockers for a short time. Has a cooldown.
Killer • Deathslinger
After hooking a Survivor, blocks the first generator a Survivor stops repairing for a short time and highlights it. Cannot activate while its effect is already active.
Killer • Cenobite
Has identical effects to No Holds Barred.
Killer • Executioner
When a Survivor completes a full heal on another Survivor, the healer screams and has their location revealed. The healer becomes Oblivious when separated from the healed Survivor and sees the healed Survivor’s aura until the healer loses a health state.
Killer • All Killers
When a Survivor reads the Killer’s aura, reveals that Survivor’s aura for the same duration. Periodically reveals the Killer’s aura to the Survivor with the lowest cumulative chase time.
Killer • Legion
Highlights generators being repaired by multiple Survivors within range and triggers a loud noise notification when first revealed. The highlight briefly lingers after the condition ends.
Killer • Dredge
After injuring a Survivor, causes the next pallet they fast vault within the Terror Radius to break automatically for a short time.
Killer • All Killers
Permanently increases the Terror Radius.
Killer • Dark Lord
The first time each chest or totem is interacted with, blocks it briefly and reveals its aura.
Killer • Blight
After damaging a generator, the first Survivor to interact with it screams and is inflicted with Exposed for a short time. Has a cooldown.
Killer • Shape
Hooking non-Obsession Survivors grants tokens that apply an action speed penalty to other Survivors while the Obsession remains alive. The Obsession is unaffected and instead gains faster unhooking and healing of others.
Killer • Hillbilly
Reduces the duration of pallet stuns. Does not apply when stunned while carrying a Survivor.
Killer • Nemesis
After damaging a generator, highlights it, and when a Survivor is put into the dying state, highlighted generators explode and begin regressing. Survivors repairing those generators scream and have their auras revealed.
Killer • Nightmare
As generators are completed, gains tokens that increase action speeds for key interactions such as picking up Survivors, breaking, damaging generators, and vaulting windows.
Killer • Singularity
When a Survivor is put into the dying state, nearby other Survivors are hindered for a short time. Has a cooldown.
Killer • Executioner
When a Survivor takes a protection hit, they are inflicted with Broken for a short time.
Killer • Ghoul
When a Survivor takes damage, gains tokens that increase action speeds for picking up, dropping, and hooking Survivors.
Killer • Cannibal
Basic attacks cause Survivors to drop their held item, and the auras of dropped items are revealed.
Killer • Good Guy
Hooking a Survivor who is not the Obsession reveals the Obsession’s aura and applies Exposed to them. Hooking the Obsession causes a random Survivor to scream and become the new Obsession.
Killer • Ghost Face
After hooking the Obsession, gains Undetectable and a Haste bonus for a short time. The Obsession transfers to the rescuer when they are unhooked by another Survivor.
Killer • Skull Merchant
Hitting the Survivor with the highest cumulative chase time with a basic attack transfers the Obsession to them. While chasing the Obsession, breaking or damaging objects grants a brief Haste bonus.
Killer • Deathslinger
After a Survivor loses a health state, good Skill Checks on generator repairs reveal that Survivor’s aura for a short time.
Killer • Singularity
Whenever a Survivor loses a health state by any means, applies the Exhausted status effect to them for a short duration.
Killer • Artist
After each Survivor is hooked for the first time, gains a token and later blocks all Generators once you move far enough from the Hook. Once fully charged, also reveals the Obsession's aura.
Killer • Animatronic
If a Survivor stops opening an Exit Gate after making substantial progress, the gate begins regressing automatically. While regressing, Survivors see the switch lights flicker.
Killer • Animatronic
After damaging a Generator, turns it into a Compromised Generator. When that Generator is completed, increases recovery speed after successful basic attacks for a duration.
Killer • Blight
A Hex that lights a Hex Totem and, when a Survivor loses a health state, temporarily blocks nearby upright pallets from being dropped. Persists until the Hex Totem is cleansed or blessed.
Killer • Trickster
A Hex that lights a Hex Totem and, when a Survivor performs a rushed vault at a window, blocks that window for all Survivors. Can affect a limited number of windows at once and persists until the Hex Totem is cleansed or blessed.
Killer • Hag
A Hex that lights a Hex Totem and gains tokens when Survivors are unhooked far from you. At higher token counts, grants haste after hooking, applies Exposed to all Survivors, and can enable killing dying Survivors.
Killer • Knight
If a dull totem remains, injuring a Survivor lights a Hex Totem and curses them. While cursed, other Survivors outside your terror radius periodically scream and have their auras revealed until the curse ends or the totem is disabled.
Killer • All Killers
If a dull totem remains, hooking a Survivor for the first time lights a Hex Totem and curses them with Oblivious. While active, blocks the Hex Totem from other Survivors and reveals its aura to the cursed Survivor.
Killer • Spirit
At the start of the Trial, lights two Hex Totems that trigger when cleansed or blessed to apply Exposed to all Survivors. The second totem is extinguished and the perk disables after triggering.
Killer • Huntress
Increases the penalty for failed healing and repair Skill Checks. Gains Tokens whenever a Survivor is hooked, shortening the warning time before Skill Checks and eventually suppressing the warning audio until the Hex Totem is cleansed or blessed.
Killer • All Killers
After the Exit Gates are powered, lights a remaining Dull Totem to grant Haste and apply Exposed to all Survivors. Once revealed, the hex totem's aura becomes visible to nearby Survivors with the reveal range expanding over time.
Killer • Ghoul
After damaging Survivors repeatedly with Basic Attacks, turns a Dull Totem into a Hex that applies Hindered to Survivors hit by Basic Attacks. The hex persists until the Hex Totem is cleansed or blessed.
Killer • Krasue
Creates a Hex Totem that curses the farthest Generator and highlights its aura. After the cursed Generator is repaired for a short time, shifts your Terror Radius to it and grants Undetectable, then moves the curse to the next farthest Generator until the Hex Totem is cleansed or blessed.
Killer • Artist
Reveals the auras of cleansed Totems and allows resurrecting them into Rekindled Totems. Each Rekindled Totem grants Tokens that slow Survivor healing and repairing and lets Survivors see Rekindled Totem auras. At maximum Tokens, blocks all Rekindled Totems until the Hex Totem is cleansed or blessed.
Killer • Cenobite
Has the same effects as Hex: Fortune's Fool.
Killer • Deathslinger
When a Survivor blesses or cleanses a Totem, applies Oblivious to them for a short time. When a Hex Totem is removed, reveals all Survivors' auras briefly until the Hex Totem is cleansed or blessed.
Killer • Hag
Causes unattended Generators to automatically regress faster than normal. The effect persists until the Hex Totem is cleansed or blessed.
Killer • Hag
Hitting Survivors with a Basic or Special Attack causes the most recently hit Survivors to suffer permanent Blindness. The effect persists until the Hex Totem is cleansed or blessed.
Killer • All Killers
Starts the Trial with Tokens based on the number of Totems, reducing Survivors' blessing and cleansing speeds per Token. Loses Tokens as Totems are cleansed until the Hex Totem is cleansed or blessed.
Killer • Good Guy
After being stunned or blinded enough times, activates on a random Totem if a Dull Totem remains. Blinds Survivors who stun or blind the Killer for a short time until the Hex Totem is cleansed or blessed.
Killer • Blight
Reveals the aura of Survivors near Dull Totems. When a Hex Totem is cleansed, transfers that Hex to Undying's Hex Totem, replacing it, until the Hex Totem is cleansed or blessed.
Killer • Dark Lord
After a Generator is completed, lights a Dull Totem to curse the Obsession, reducing their repair speed. The Hex Totem's aura is revealed to the Obsession from nearby.
Killer • Twins
When a Survivor unlocks a chest or picks up an item nearby, triggers a loud noise notification. Spawns additional chests in the Trial.
Killer • Knight
When a Survivor stuns the Killer, applies Exposed to them for a short time. Has a brief cooldown between activations.
Killer • Dark Lord
Allows kicking opened chests to close them and reveals the auras of unopened chests. Reveals the aura of Survivors who approach nearby chests, with a short cooldown on chest kicks.
Killer • Nemesis
After injuring a healthy Survivor, applies Oblivious to all Survivors who are currently injured, including the triggering Survivor. Has a brief cooldown between activations.
Killer • Ghost Face
When a Survivor performs a rushed vault nearby, reveals their aura briefly. Has a cooldown between activations.
Killer • Plague
When a Survivor is put into the Dying State, other Survivors within the Killer's Terror Radius scream and reveal their location briefly.
Killer • All Killers
After standing still briefly, grants Undetectable while the Killer remains stationary. Deactivates upon moving.
Killer • All Killers
While carrying a Survivor, reduces the strafing caused by their wiggle and increases the time required for them to break free.
Killer • Legion
Increases locker search speed. Survivors exiting a locker scream and trigger a loud noise notification, and become Exposed for a short time.
Killer • Cannibal
After a Survivor drops a pallet and moves away shortly after, applies Hindered to them briefly.
Killer • Lich
When a Survivor scares off a crow near the Killer, applies Exhausted to that Survivor. Has a brief cooldown.
Killer • Nemesis
At the start of the Trial, briefly reveals all Survivors' auras and increases the duration of other Survivor aura reveals.
Killer • Skull Merchant
When a Survivor performs an unhook, reduces their healing speed for a duration.
Killer • Hillbilly
Reveals the auras of Survivors who attempt to blind the Killer and grants immunity to blindness from common blinding tools.
Killer • Singularity
After damaging a generator, marks it as a Compromised Generator and highlights its aura until completed. Once completed, grants Undetectable and Haste for a duration, then deactivates.
Killer • Legion
While carrying a Survivor, removes the cooldown on missed basic attacks and pauses the carried Survivor's wiggle progress when another Survivor is hit.
Killer • Pig
When a Survivor is unhooked while the Killer is far away, makes the unhooking Survivor scream and become Exposed for a duration. Has a cooldown.
Killer • Onryō
When a generator nears completion, forces continuous skill checks on repairing Survivors. Failing a skill check or interrupting blocks the generator once per generator per trial.
Killer • Demogorgon
Survivors repairing a generator become affected by Blindness and Exhausted, and the effects linger briefly after they stop. Does not override existing Exhausted, instead pauses its timer.
Killer • Doctor
While in a chase, increases the Killer's Terror Radius, and reduces it when not chasing.
Killer • Oni
When a non-Obsession Survivor blinds or stuns the Killer, makes them the new Obsession. When the Obsession changes, applies Oblivious and briefly reveals that Survivor's aura.
Killer • All Killers
Each time a generator is completed, blocks the generator with the most progress and highlights its aura.
Killer • Houndmaster
When a Survivor self-heals past a threshold, forces continuous Skill Checks until the self-heal finishes. Failing a Skill Check or stopping applies Broken for a duration.
Killer • Trickster
Gains Tokens from first-time hooks. After the Exit Gates are powered, the first Exit Gate interaction triggers a Loud Noise Notification and then blocks both switches for a duration that scales with Tokens.
Killer • Ghoul
Gains Tokens from first-time hooks. After all generators are completed, blocks all windows and upright pallets for a duration that scales with Tokens.
Killer • Knight
After damaging a generator, reveals the auras of nearby Survivors for a short duration.
Killer • Twins
After damaging a generator, makes other generators begin regressing and forces difficult Skill Checks on Survivors repairing them. Has a cooldown.
Killer • Doctor
After damaging a generator, the next Survivor to interact with it faces a difficult Skill Check and the generator suffers an immediate regression. It then regresses faster for a short time.
Killer • Doctor
When a nearby Survivor starts using an item, applies Exhausted to them. When a nearby Survivor becomes Exhausted, reveals the aura of the closest Exhausted Survivor for a short duration.
Killer • Animatronic
When a Survivor within the Killer's Terror Radius looks at the Killer, they scream and have their aura briefly revealed. Has a cooldown.
Killer • Shape
Gains Tokens when losing the Obsession in a chase and loses Tokens after attacks that can damage a Survivor. While it has Tokens, grants stackable Haste and has a short cooldown between gaining Tokens.
Killer • Clown
After hooking a Survivor, the next manually damaged generator immediately loses a portion of its current progress. Deactivates after use or when its timer expires.
Killer • Wraith
When a Survivor is lost in a chase, briefly reveals their aura. Has a cooldown.
Killer • Spirit
When a generator is completed, makes all Survivors scream with a Loud Noise Notification and reveals the Killer's aura to the Obsession. Once the Exit Gates are powered, the Obsession becomes Exposed and can be killed in close proximity.
Killer • Xenomorph
Prevents the Killer from gaining Bloodlust and grants brief Haste after landing a basic attack on a Survivor.
Killer • Krasue
Gains Tokens when hooking Survivors for the first time. After enough Tokens are accumulated, all Survivors scream and become Exposed for a duration.
Killer • Nightmare
When the Obsession loses a health state, gains Tokens that increase the time required to open Exit Gates. The Obsession is unaffected by this penalty.
Killer • Shape
Damaging non-Obsession Survivors with basic attacks builds Tokens, while damaging the Obsession consumes Tokens. Tokens reduce the cooldown on successful basic attacks until the Obsession is sacrificed or killed.
Killer • Onryō
At the start of the Trial, converts several hooks into Scourge Hooks and highlights their auras. Each time a Survivor is unhooked from a Scourge Hook, reveals the auras of the other Survivors briefly.
Killer • Cenobite
Identical to Scourge Hook: Weeping Wounds.
Killer • Pig
Converts several hooks into Scourge Hooks and highlights their auras. While carrying a Survivor, reveals nearby Survivors around Scourge Hooks, and alerts the Killer when a hook is being sabotaged.
Killer • Houndmaster
Converts several hooks into Scourge Hooks and highlights their auras. Unhooked normal hooks become Scourge Hooks, and hooking on a Scourge Hook highlights the most progressed generator for a short time.
Killer • All Killers
Converts additional hooks, including Basement hooks, into Scourge Hooks and highlights them. When far from a Survivor hooked on a Scourge Hook, their sacrifice progresses faster.
Killer • Artist
Starts with Tokens and consumes one when a Survivor is first hooked on a Scourge Hook to damage the most progressed generator and make repairing Survivors scream. Disables once all Tokens are spent.
Killer • All Killers
Unhooking a Survivor from a Scourge Hook applies Haemorrhage for a duration. After they are healed to full once, they suffer reduced healing and repairing speeds until injured again.
Killer • Dredge
Survivors who perform healing actions within the Killer's Terror Radius become affected by Blindness and Exhausted. The effects linger briefly after the healing is interrupted.
Killer • Wraith
When the Killer is blinded, grants Haste for a short duration.
Killer • All Killers
Allows the Killer to destroy Boon Totems instead of snuffing them. Destroying a Boon Totem reveals the auras of Survivors who were in its range for a short duration.
Killer • All Killers
Basic attacks apply Haemorrhage and Mangled for a duration. Haemorrhage is strengthened by increasing pools of blood and worsening partial healing regression.
Killer • All Killers
When a Survivor startles a crow nearby, triggers a unique loud noise notification at their location. Has a short cooldown between alerts.
Killer • Spirit
After breaking enough dropped pallets, instantly breaks the next pallet used to stun the Killer. Deactivates after use.
Killer • Trickster
While carrying a Survivor, applies Exposed to other Survivors within the Killer's Terror Radius, lingering briefly after they leave. Deactivates after hooking or dropping the carried Survivor and has a cooldown.
Killer • Nurse
Increases the volume of injured Survivors' grunts of pain and Survivors' normal breathing.
Killer • Mastermind
After a Survivor performs a rush vault nearby, increases vaulting speed for the next vault and then goes on cooldown.
Killer • Demogorgon
After downing a Survivor with a basic attack, causes nearby Generators to instantly begin regressing and lose additional progress.
Killer • Pig
Highlights the auras of damaged Generators based on their regression state and increases the audible range of repair-related noises.
Killer • Skull Merchant
Breaking a wall or dropped pallet consumes a token to make nearby Survivors scream and reveal their auras. Hooking a Survivor grants a token.
Killer • Mastermind
Once the Exit Gates are powered, applies Broken to injured, downed, and hooked Survivors until a gate is opened, after which it lingers briefly.
Killer • Huntress
When a Survivor enters the Basement while you are away, reveals that Survivor's aura for a short duration and then goes on cooldown.
Killer • Nurse
While at least one Survivor is injured, downed, or hooked, applies a stacking action speed penalty to Survivors. If all Survivors are in those states, the penalty increases further.
Killer • Ghost Face
After picking up a Survivor, blocks idle Generators and highlights the auras of the blocked Generators.
Killer • Hillbilly
When a Generator reaches a repair threshold, triggers a loud noise notification and briefly grants Undetectable. Can only trigger once per Generator per Trial.
Killer • Executioner
After damaging a Generator, grants Undetectable and reveals the damaged Generator's aura to Survivors while it regresses. Deactivates when regression stops and has a cooldown between activations.
Killer • Xenomorph
After searching a Locker, causes nearby Survivors to scream and reveal their location, and inflicts Blindness for a short time. Has a cooldown between uses.
Killer • Unknown
After a Survivor becomes injured, Unbound activates for a short time and grants a brief Haste effect after vaulting a window. The Haste effect cannot stack with itself.
Killer • Unknown
Survivors failing repair or healing skill checks grants tokens. Damaging a Generator consumes tokens to apply extra regression and temporarily block that Generator.
Killer • Unknown
After damaging a Generator, transfers your Terror Radius to it and grants Undetectable for a short duration. Has a cooldown between activations.
Killer • Trapper
Survivors within your Terror Radius have more frequent skill checks and a reduced success zone while repairing or healing.
Killer • All Killers
Reduces the cooldown after missed basic attacks.
Killer • Krasue
When a chase starts, briefly reveals the auras of other nearby injured Survivors. Has a cooldown between activations.
Killer • Lich
When an Item is depleted and dropped for the first time, reveals the auras of the dropped item and nearby Survivors. Survivors who pick up a Survivor Item become Oblivious for a short duration.
Killer • All Killers
When a Survivor is within a certain range, provides an audio cue that indicates a Survivor's presence.
Killer • Oni
Reveals the auras of nearby pallets and windows. When a Survivor drops a pallet, briefly reveals that Survivor's aura.