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Made for This

Summary

While injured, finishing a heal on another Survivor grants Endurance, and while Deep Wounded running gives a small Haste bonus.

In-game description

You were born to survive, and raised to adapt.

Effect

Whenever you are in the Injured State, Made for This activates.

While active, completing a Healing action on another Survivor triggers the following primary effect:

  • Grants the Endurance Status Effect for 6/8/10 seconds.
    • Endurance is cancelled prematurely when performing a Conspicuous Action of any kind.

While active and suffering from the Deep Wound Status Effect, running triggers the following secondary effect:

  • Grants a 1/2/3 % Haste Status Effect.
Quote

I didn't come here to be robot food!

Gabriel Soma

Made for This Mini Guide

Made for This mini guide: chase-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • Whenever you are in the Injured State , Made for This activates.
  • In-match effect: Whenever you are in the Injured State , Made for This activates.
  • Tier values shown: 6 / 8 / 10 / 1
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • First phase: force one clean trigger before committing to risky tempo lines.
  • Conversion phase: convert triggers into objective or survival stability.
  • If two trigger windows are missed: fallback to your safest baseline pattern and re-enter later.
  • Role: Survivor (167 perks in role pool)

Common Throw + Fix

  • Common throw: Playing this perk as passive value and never routing around its trigger.
  • Fix: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: Gabriel Soma
  • Chapter context: 28: End Transmission
  • Tag set: Endurance, Haste, Deep Wound, Injured, Heal, Solo, Team
  • Bloodpoint profile: Survival

More perks from Gabriel Soma