Adrenaline
Survivor • Meg Thomas
When the Exit Gates are powered, instantly heal to the next Health State and gain a brief burst of increased movement speed. Afterwards, you become Exhausted for a duration.
Browse Dead by Daylight perks associated with Survival bloodpoints. Filter by role and add perks to your build.
Survivor • Meg Thomas
When the Exit Gates are powered, instantly heal to the next Health State and gain a brief burst of increased movement speed. Afterwards, you become Exhausted for a duration.
Survivor • Feng Min
Whenever the Killer breaks or damages an object, their aura is revealed to you for a short duration.
Survivor • Steve Harrington
After you unhook another Survivor, the Killer’s aura is revealed to you briefly, while the unhooked Survivor leaves no scratch marks or pools of blood and gains a short burst of speed.
Survivor • Leon S. Kennedy
While healing yourself or another Survivor, healing noises and grunts of pain are suppressed, and failed healing Skill Checks are quieter and have a reduced penalty.
Survivor • Kate Denson
While being carried by the Killer, your wiggle struggle affects them more strongly, hides nearby hook auras from their view, and grants extra wiggle progress if they drop from a height.
Survivor • Mikaela Reid
After blessing a totem, all Survivors in its radius heal others faster without Med-Kits and can see the auras of injured teammates.
Survivor • Jonah Vasquez
After blessing a totem, all Survivors in its radius recover from the Dying State much faster and gain the ability to fully pick themselves up.
Survivor • Bill Overbeck
When you unhook another Survivor, their Endurance and Haste effects after the unhook last significantly longer.
Survivor • Claudette Morel
Permanently increases your healing speed.
Survivor • Ash Williams
While healing a dying Survivor, you both see the Killer’s aura, and once they are picked up, they briefly leave no scratch marks and gain a burst of speed without becoming Exhausted.
Survivor • Jake Park
Crows rarely alert to your presence, you never scream, and your chest and totem interactions are silent, but your blessing, cleansing, and unlocking actions are noticeably slower.
Survivor • Steve Harrington
If you reach the Struggle Phase on a hook, your Struggle timer pauses for a short duration whenever another Survivor comes near your hook.
Survivor • Taurie Cain
After you finish healing another Survivor, you can activate a delayed self-heal while being healed by someone else, suffering Broken in exchange for automatically gaining a health state after some time if you are not downed.
Survivor • Michonne Grimes
After completing a heal, enables self-recovery from the Dying State once enough progress is made, but inflicts Broken and causes you to collapse again after a short time.
Survivor • All Survivors
Each time a generator is completed, reveals the Killer's aura when they come near you for a short time.
Survivor • David King
After being unhooked, allows a brief Endurance while running and injured; cannot be used while Exhausted and causes Exhausted after use.
Survivor • Laurie Strode
After being unhooked, grants a short window to stun the Killer with a Skill Check when picked up and escape, making you the Obsession until the effect ends after use or when the endgame begins.
Survivor • Adam Francis
After a safe unhook, allows a one-time self-unhook during first hook stage but inflicts Broken afterward.
Survivor • Jeff Johansen
When the Killer tries to read your aura, consumes a token to block their read and hide your scratch marks for a short time; tokens recharge while you are chased and the effect is inactive in the Dying State.
Survivor • Trevor Belmont
Each completed generator briefly reveals the Killer's aura, and any Killer aura reveal you receive lasts longer.
Survivor • Ash Williams
Recovering in the Dying State converts a portion of recovery into wiggle progress up to a cap.
Survivor • Vittorio Toscano
Great Repair Skill Checks reveal the Killer's aura for a short time while repairing.
Survivor • Lara Croft
After opening a chest and cleansing or blessing a totem, suppresses screams and instead reveals the Killer's aura when you would scream.
Survivor • Haddie Kaur
See other Survivors' scratch marks, and when another Survivor is hit by the Killer their aura is briefly revealed to you.
Survivor • Nancy Wheeler
After cleansing a totem, hiding in a locker for a short time heals you one health state; cannot be used while Broken.
Survivor • Ellen Ripley
Entering a locker mutes grunts of pain; on exit, briefly hides grunts and blood while revealing teammate auras and the nearest generator, then goes on cooldown.
Survivor • Gabriel Soma
While injured, finishing a heal on another Survivor grants Endurance, and while Deep Wounded running gives a small Haste bonus.
Survivor • Ash Williams
After taking three Protection Hits, the next hit in injured state is negated; once healed, your aura is revealed to the Killer at range, and the perk ends after you are downed.
Survivor • Trevor Belmont
After opening or rummaging two chests, the next time you are injured you become Broken but will auto-heal after a delay unless downed first.
Survivor • David King
Permanently Broken but grants self-recovery and hides blood and grunts while injured or dying, letting you recover fully on your own.
Survivor • Zarina Kassir
After being unhooked, temporarily blocks your aura, hides grunts and scratch marks, and grants Endurance until disabled by endgame or a conspicuous action.
Survivor • Quentin Smith
While searching a chest, unlock faster with reduced noise and guarantee an Emergency Med-Kit.
Survivor • Nicolas Cage
While injured, you can drop silently into Dying State with hidden grunts and blood and self-recover to full health for a brief Haste burst; usable once until endgame allows a second use.
Survivor • Élodie Rakoto
While being carried and after enough wiggle progress, you can drop a nearby pallet to stun the Killer and escape.
Survivor • All Survivors
Facing the Killer triggers a directional sound cue with a cooldown, providing warning of their presence.
Survivor • Ada Wong
While injured, if a nearby Survivor loses a health state, you gain a chunk of your missing healing progress.
Survivor • Jill Valentine
After being unhooked, you immediately gain partial healing progress toward recovering.
Survivor • Vee Boonyasak
While injured and repairing, Great Skill Checks build tokens and failures lose them; reaching enough tokens grants a one-time big self-heal speed boost until you stop healing.
Survivor • Steve Harrington
After healing others enough, your next unhook leaves you Broken but automatically heals a health state after a delay unless you go down first.
Survivor • Claudette Morel
Allows self-healing without a Med-Kit at reduced speed.
Survivor • Taurie Cain
Once per trial, you can unhook and trade a hook stage with the Survivor, screaming and becoming Exposed afterward.
Survivor • All Survivors
Grants extra self-unhook attempts during first hook stage and slightly improves self-unhook odds.
Survivor • Laurie Strode
Gains growing immunity to the Killer's aura reads as teammates die, and when last alive your repair and gate/hatch opening speeds increase.
Survivor • Cheryl Mason
After healing or recovering from Dying, grants brief Endurance on a cooldown; when Cursed, allows full self-recovery from the Dying State.
Survivor • All Survivors
When the Killer looks at you within range, warns via the perk icon and slightly speeds many interactions, lingering briefly after they look away.
Survivor • Sable Ward
In the basement, allows self-healing without a Med-Kit and reveals the Killer's aura after finishing a heal there.
Survivor • Rick Grimes
While injured, another Survivor blinding or pallet-stunning the Killer hides your grunts, blood, and scratch marks for a time.
Survivor • David Tapp
While in the Dying State, crawl faster with quieter grunts and your aura is hidden.
Survivor • Bill Overbeck
In the Dying State, recover faster and can pick yourself up once per trial.
Survivor • Sable Ward
After being unhooked, reveals the Killer's aura; if hooked in the basement on first stage, guarantees a self-unhook attempt.