Second Wind
Summary
After healing others enough, your next unhook leaves you Broken but automatically heals a health state after a delay unless you go down first.
In-game description
You have learnt to avoid awkward situations with parents. Part of you still thinks your best option is to run away and hope things will take care of themselves.
Effect
When you heal another Survivor for the equivalent of 1 Health State, Second Wind activates:
- The next time you are unhooked or unhook yourself, you suffer from the Broken Status Effect until Second Wind deactivates.
- You are automatically healed 1 Health State after 28/24/20 seconds.
While Second Wind is active, the following conditions will deactivate it:
- Successfully being healed by Second Wind.
- Being put into the Dying State before the timer elapses.
Second Wind does not activate if you already suffer from the Broken Status Effect.
Quote
Yeah, that's a no.
— Steve Harrington