Adrenaline
Survivor • Meg Thomas
When the Exit Gates are powered, instantly heal to the next Health State and gain a brief burst of increased movement speed. Afterwards, you become Exhausted for a duration.
Browse Dead by Daylight perks tagged with Heal. Filter by role and add perks to your build.
Survivor • Meg Thomas
When the Exit Gates are powered, instantly heal to the next Health State and gain a brief burst of increased movement speed. Afterwards, you become Exhausted for a duration.
Survivor • Jeff Johansen
Reveals the auras of the most recent Survivors you have rescued from a Hook or fully healed, and reveals your aura to them. All revealed auras are lost whenever you are hooked.
Survivor • Adam Francis
While healing other Survivors without a Med-Kit, succeeding healing Skill Checks builds tokens that make subsequent good healing Skill Checks increasingly effective, but removes great healing Skill Checks.
Survivor • Rebecca Chambers
Completing a healing action on another Survivor temporarily boosts their speeds for blessing, cleansing, healing, and unlocking until they are damaged again.
Survivor • Leon S. Kennedy
While healing yourself or another Survivor, healing noises and grunts of pain are suppressed, and failed healing Skill Checks are quieter and have a reduced penalty.
Survivor • Cheryl Mason
When you or the Obsession are injured, you both see each other’s auras, and healing each other grants a shared haste bonus while you stay close together; the perk is disabled if you are the Obsession.
Survivor • Mikaela Reid
After blessing a totem, all Survivors in its radius heal others faster without Med-Kits and can see the auras of injured teammates.
Survivor • Claudette Morel
Permanently increases your healing speed.
Survivor • Ash Williams
While healing a dying Survivor, you both see the Killer’s aura, and once they are picked up, they briefly leave no scratch marks and gain a burst of speed without becoming Exhausted.
Survivor • Taurie Cain
After you finish healing another Survivor, you can activate a delayed self-heal while being healed by someone else, suffering Broken in exchange for automatically gaining a health state after some time if you are not downed.
Survivor • Michonne Grimes
After completing a heal, enables self-recovery from the Dying State once enough progress is made, but inflicts Broken and causes you to collapse again after a short time.
Survivor • Alan Wake
While injured, repair and heal Skill Checks occur more often in random positions with reduced penalties for misses.
Survivor • Felix Richter
Healing and unhooking actions become faster for each injured, dying, or hooked Survivor.
Survivor • Orela Rose
While healing another Survivor, healing speed and Great Skill Check bonuses increase based on their hook stages.
Survivor • Nicolas Cage
While healthy, activating the perk gives a brief burst of speed and a random side effect such as extra speed, becoming Exposed, screaming, or receiving a random item, then causes Exhausted.
Survivor • Orela Rose
While healthy, taking a Protection Hit grants nearby Survivors a short Haste effect.
Survivor • Yoichi Asakawa
Healing others is faster, and injured teammates see your aura to locate you.
Survivor • Lara Croft
While healthy, fast vaults are quicker, then the perk goes on cooldown after a fast vault.
Survivor • Zarina Kassir
While healthy and healing another Survivor without a Med-Kit, instantly heal them by trading your health state, applying Broken to yourself and often making you the Obsession.
Survivor • Rebecca Chambers
Great Skill Checks while repairing or healing build tokens that make subsequent checks come faster and give extra bonus progress, lost if you miss or are interrupted.
Survivor • Haddie Kaur
See other Survivors' scratch marks, and when another Survivor is hit by the Killer their aura is briefly revealed to you.
Survivor • Nancy Wheeler
After cleansing a totem, hiding in a locker for a short time heals you one health state; cannot be used while Broken.
Survivor • Taurie Cain
Perform a long basement invocation that others can help speed up; once completed, crow scares in the Killer's terror radius reveal their aura to all Survivors while you remain injured and Broken for the rest of the trial.
Survivor • Sable Ward
Perform a long basement invocation that others can help speed up; completion permanently reduces generator repair requirements but leaves you injured and Broken for the rest of the trial and disables other copies of this invocation.
Survivor • Dwight Fairfield
Survivors near you perform key actions faster and the effect lingers briefly after they leave; only one instance of Leader can apply to a Survivor at a time.
Survivor • Ellen Ripley
While healthy, running footsteps are silent, with a cooldown after a rushed vault.
Survivor • Yui Kimura
While injured, hides scratch marks and blood for a limited time that can recharge while healing others; ends when the timer is spent or you leave injured state.
Survivor • Gabriel Soma
While injured, finishing a heal on another Survivor grants Endurance, and while Deep Wounded running gives a small Haste bonus.
Survivor • Ash Williams
After taking three Protection Hits, the next hit in injured state is negated; once healed, your aura is revealed to the Killer at range, and the perk ends after you are downed.
Survivor • Trevor Belmont
After opening or rummaging two chests, the next time you are injured you become Broken but will auto-heal after a delay unless downed first.
Survivor • All Survivors
When the Exit Gates are powered, reveals all Survivors' auras, speeds up healing and unhooking, and boosts the Haste effect on Survivors you unhook.
Survivor • Laurie Strode
When the Killer reads your aura, you see theirs and gain small action speed bonuses; if you are the Obsession, your aura periodically reveals to the Killer.
Survivor • Vee Boonyasak
Start a stationary performance to grant nearby Survivors more frequent skill checks on heals and repairs if completed, then goes on a long cooldown.
Survivor • Jonah Vasquez
After taking a hit from healthy to injured, your sprint burst lasts longer; causes Exhausted and cannot be used while Exhausted.
Survivor • Haddie Kaur
Cleansing or blessing a totem grants increased repair speed until you lose a health state.
Survivor • Nicolas Cage
While injured, you can drop silently into Dying State with hidden grunts and blood and self-recover to full health for a brief Haste burst; usable once until endgame allows a second use.
Survivor • Vittorio Toscano
Store generator repair progress as tokens and later spend them to instantly add the saved progress to another generator.
Survivor • Vittorio Toscano
While being chased, reveals teammates' auras and increases their generator repair speed until you stop being chased or they stop repairing.
Survivor • Ada Wong
While injured, if a nearby Survivor loses a health state, you gain a chunk of your missing healing progress.
Survivor • All Survivors
While injured, interaction speeds like cleansing, healing, repairing, vaulting, opening, sabotaging, searching chests, and unhooking are faster.
Survivor • Jill Valentine
After being unhooked, you immediately gain partial healing progress toward recovering.
Survivor • Vee Boonyasak
While injured and repairing, Great Skill Checks build tokens and failures lose them; reaching enough tokens grants a one-time big self-heal speed boost until you stop healing.
Survivor • Steve Harrington
After healing others enough, your next unhook leaves you Broken but automatically heals a health state after a delay unless you go down first.
Survivor • Claudette Morel
Allows self-healing without a Med-Kit at reduced speed.
Survivor • Jane Romero
While injured, healing another Survivor without a Med-Kit also heals you at a reduced rate.
Survivor • Cheryl Mason
After healing or recovering from Dying, grants brief Endurance on a cooldown; when Cursed, allows full self-recovery from the Dying State.
Survivor • All Survivors
When the Killer looks at you within range, warns via the perk icon and slightly speeds many interactions, lingering briefly after they look away.
Survivor • Sable Ward
In the basement, allows self-healing without a Med-Kit and reveals the Killer's aura after finishing a heal there.
Survivor • Renato Lyra
After another Survivor heals you, you both hide scratch marks while staying near each other with a brief linger when apart.
Survivor • Thalita Lyra
After you finish healing someone, you both gain a small Haste while near each other with a brief linger when apart.
Survivor • All Survivors
While injured, the Great Skill Check zone is widened for healing and repairing actions.
Survivor • All Survivors
After unhooking a Survivor, your healing others is much faster for a limited time.
Survivor • David King
Healing dying Survivors is much faster, and those you pick up gain brief Endurance with a short cooldown.
Killer • Nurse
Reveals the auras of injured Survivors who are being healed or healing themselves within 28–32 metres.
Killer • Clown
Survivors within the Terror Radius heal more slowly and have more difficult healing skill checks.
Killer • Executioner
When a Survivor completes a full heal on another Survivor, the healer screams and has their location revealed. The healer becomes Oblivious when separated from the healed Survivor and sees the healed Survivor’s aura until the healer loses a health state.
Killer • Shape
Hooking non-Obsession Survivors grants tokens that apply an action speed penalty to other Survivors while the Obsession remains alive. The Obsession is unaffected and instead gains faster unhooking and healing of others.
Killer • Deathslinger
After a Survivor loses a health state, good Skill Checks on generator repairs reveal that Survivor’s aura for a short time.
Killer • Singularity
Whenever a Survivor loses a health state by any means, applies the Exhausted status effect to them for a short duration.
Killer • Blight
A Hex that lights a Hex Totem and, when a Survivor loses a health state, temporarily blocks nearby upright pallets from being dropped. Persists until the Hex Totem is cleansed or blessed.
Killer • Knight
If a dull totem remains, injuring a Survivor lights a Hex Totem and curses them. While cursed, other Survivors outside your terror radius periodically scream and have their auras revealed until the curse ends or the totem is disabled.
Killer • Huntress
Increases the penalty for failed healing and repair Skill Checks. Gains Tokens whenever a Survivor is hooked, shortening the warning time before Skill Checks and eventually suppressing the warning audio until the Hex Totem is cleansed or blessed.
Killer • Artist
Reveals the auras of cleansed Totems and allows resurrecting them into Rekindled Totems. Each Rekindled Totem grants Tokens that slow Survivor healing and repairing and lets Survivors see Rekindled Totem auras. At maximum Tokens, blocks all Rekindled Totems until the Hex Totem is cleansed or blessed.
Killer • Skull Merchant
When a Survivor performs an unhook, reduces their healing speed for a duration.
Killer • Houndmaster
When a Survivor self-heals past a threshold, forces continuous Skill Checks until the self-heal finishes. Failing a Skill Check or stopping applies Broken for a duration.
Killer • Nightmare
When the Obsession loses a health state, gains Tokens that increase the time required to open Exit Gates. The Obsession is unaffected by this penalty.
Killer • All Killers
Unhooking a Survivor from a Scourge Hook applies Haemorrhage for a duration. After they are healed to full once, they suffer reduced healing and repairing speeds until injured again.
Killer • Dredge
Survivors who perform healing actions within the Killer's Terror Radius become affected by Blindness and Exhausted. The effects linger briefly after the healing is interrupted.
Killer • All Killers
Basic attacks apply Haemorrhage and Mangled for a duration. Haemorrhage is strengthened by increasing pools of blood and worsening partial healing regression.
Killer • Unknown
Survivors failing repair or healing skill checks grants tokens. Damaging a Generator consumes tokens to apply extra regression and temporarily block that Generator.
Killer • Trapper
Survivors within your Terror Radius have more frequent skill checks and a reduced success zone while repairing or healing.