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Invocation: Weaving Spiders

Summary

Perform a long basement invocation that others can help speed up; completion permanently reduces generator repair requirements but leaves you injured and Broken for the rest of the trial and disables other copies of this invocation.

In-game description

The place where fear festers and terror treads is also where those with the gift can reach across the veil.

Effect

When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.

During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.

Once the Invocation is completed, the following effects apply:

  • Permanently reduces the Repair Charges requirement of all Generators in the Trial by 8/9/10 Charges.
  • You automatically enter the Injured State from any previous Health State, and suffer from the Broken Status Effect for the remainder of the Trial.

Completing this Invocation disables all other instances of Invocation: Weaving Spiders for the remainder of the Trial.

Quote

I call upon the spirits of the night, to aid us in our desperate flight!

Sable

Invocation: Weaving Spiders Mini Guide

Invocation: Weaving Spiders mini guide: info-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • When in the Basement near the circle, press the Active Ability button to begin the Invocation , which takes 60 seconds to complete.
  • Real-match effect: When in the Basement near the circle, press the Active Ability button to begin the Invocation , which takes 60 seconds to complete.
  • Tier breakpoint values: 60 / 100 / 50 / 8
  • Convert each reveal into an immediate route change; delayed info is usually lost info.

How To Pilot It In Match

  • Early phase: force one clean trigger before committing to risky tempo lines.
  • Mid-match phase: convert triggers into objective or survival stability.
  • If two activations are missed: fallback to your safest baseline pattern and re-enter later.
  • Role: Survivor (167 perks in role pool)

Common Throw + Fix

  • Likely throw: Reading aura info but not changing macro decisions.
  • Fix line: From each reveal, choose one action immediately: rotate, commit, or disengage.
  • Character: Sable Ward
  • Chapter: 31: All Things Wicked
  • Tag profile: Aura, Generator, Broken, Injured, Heal, Repair, Team, Solo
  • Bloodpoint focus: Objective

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