Ace in the Hole
Survivor • Ace Visconti
Items found in chests always come with at least one add-on and can spawn with a second add-on. Any add-ons on your current item are kept when you escape.
Browse Dead by Daylight perks tagged with Solo. Filter by role and add perks to your build.
Survivor • Ace Visconti
Items found in chests always come with at least one add-on and can spawn with a second add-on. Any add-ons on your current item are kept when you escape.
Survivor • Meg Thomas
When the Exit Gates are powered, instantly heal to the next Health State and gain a brief burst of increased movement speed. Afterwards, you become Exhausted for a duration.
Survivor • Feng Min
Whenever the Killer breaks or damages an object, their aura is revealed to you for a short duration.
Survivor • Yui Kimura
Reveals the auras of all dropped pallets. While standing next to a dropped pallet, you can reset it to its upright position over a short time.
Survivor • Rick Grimes
Reveals the auras of broken pallets within a certain distance. After searching enough chests, you can rebuild broken pallets into fragile pallets that shatter immediately when dropped.
Survivor • Élodie Rakoto
Start the Trial with a limited number of tokens that let you rummage through opened, empty chests to draw extra items. Rummaging is performed faster.
Survivor • Nea Karlsson
After falling from a height, you land more quietly, recover from the stagger faster, and gain a brief burst of speed before becoming Exhausted.
Survivor • Nancy Wheeler
While you repair a generator, its aura is revealed to all Survivors, and if the Killer downs someone during this time, all Survivor auras are temporarily revealed to you.
Survivor • Leon S. Kennedy
While healing yourself or another Survivor, healing noises and grunts of pain are suppressed, and failed healing Skill Checks are quieter and have a reduced penalty.
Survivor • Jill Valentine
After repairing generators enough, you can trap a generator so that when the Killer tries to damage it, they are briefly stunned and nearby players are blinded, with the trapped generator’s aura visible to all Survivors until the trap is used or expires.
Survivor • Renato Lyra
After being unhooked, you temporarily gain the ability to instantly remove your Exhausted status once, but this effect ends after use, after performing a conspicuous action, or once the Exit Gates are powered.
Survivor • Kate Denson
While being carried by the Killer, your wiggle struggle affects them more strongly, hides nearby hook auras from their view, and grants extra wiggle progress if they drop from a height.
Survivor • Mikaela Reid
After blessing a totem, all Survivors in its radius heal others faster without Med-Kits and can see the auras of injured teammates.
Survivor • Yoichi Asakawa
After blessing a totem, all Survivors in its radius gain a small haste effect that briefly lingers after they leave the boon area.
Survivor • Jonah Vasquez
After blessing a totem, all Survivors in its radius recover from the Dying State much faster and gain the ability to fully pick themselves up.
Survivor • Alan Wake
After blessing a totem, all Survivors in its radius see the auras of all chests and generators, and you bless and cleanse totems slightly faster while your boon is active.
Survivor • Mikaela Reid
After blessing a totem, all Survivors in its radius leave no scratch marks and have their auras hidden from the Killer, with both effects briefly lingering after they leave the boon area.
Survivor • Claudette Morel
Permanently increases your healing speed.
Survivor • Felix Richter
While hiding in a locker with a depleted item, staying inside long enough partially refills that item, with the amount restored decreasing across up to three uses per Trial.
Survivor • Jake Park
Crows rarely alert to your presence, you never scream, and your chest and totem interactions are silent, but your blessing, cleansing, and unlocking actions are noticeably slower.
Survivor • Alan Wake
While shining a flashlight, you gain a strong Haste effect, and after successfully blinding the Killer, they are briefly slowed before the perk goes on cooldown.
Survivor • Ellen Ripley
After repairing generators enough, you can trap a dropped pallet so that when the Killer breaks it, they are heavily slowed, with trapped pallets shown to all Survivors.
Survivor • Mikaela Reid
After cleansing or blessing a totem, you can channel the perk while empty-handed to reveal the auras of nearby chests, generators, hooks, the hatch, and exit gate switches for a short time.
Survivor • Michonne Grimes
After completing a heal, enables self-recovery from the Dying State once enough progress is made, but inflicts Broken and causes you to collapse again after a short time.
Survivor • Jill Valentine
Cleansing is faster by default; each cleansed totem further speeds cleansing and reveals the aura of the farthest totem.
Survivor • Thalita Lyra
After a chased rushed vault, temporarily silences rushed vault noises and loud notifications, refreshing with each rushed vault before going on cooldown.
Survivor • Kate Denson
After a rushed vault or locker exit, briefly hides your scratch marks before going on cooldown.
Survivor • All Survivors
Each time a generator is completed, reveals the Killer's aura when they come near you for a short time.
Survivor • David King
After being unhooked, allows a brief Endurance while running and injured; cannot be used while Exhausted and causes Exhausted after use.
Survivor • Alan Wake
While injured, repair and heal Skill Checks occur more often in random positions with reduced penalties for misses.
Survivor • Élodie Rakoto
Interacting with a locker while sprinting fakes a rushed entry and makes you run past, hiding scratch marks and blood while creating a loud noise at the locker before going on cooldown.
Survivor • Laurie Strode
After being unhooked, grants a short window to stun the Killer with a Skill Check when picked up and escape, making you the Obsession until the effect ends after use or when the endgame begins.
Survivor • All Survivors
Reveals the three generators closest together and slightly speeds repairing them.
Survivor • Felix Richter
Healing and unhooking actions become faster for each injured, dying, or hooked Survivor.
Survivor • David Tapp
Whenever a generator is completed, reveals nearby chests, generators, and totems for a short time.
Survivor • Jeff Johansen
When the Killer tries to read your aura, consumes a token to block their read and hide your scratch marks for a short time; tokens recharge while you are chased and the effect is inactive in the Dying State.
Survivor • Adam Francis
After staying in the Terror Radius without being chased, unlocks a one-time pebble toss while crouched that creates a loud noise and fake scratch marks at a distance.
Survivor • Nicolas Cage
While healthy, activating the perk gives a brief burst of speed and a random side effect such as extra speed, becoming Exposed, screaming, or receiving a random item, then causes Exhausted.
Survivor • Trevor Belmont
While holding an item, stunning the Killer with a dropped pallet refills and upgrades that item but triggers a cooldown.
Survivor • Trevor Belmont
Each completed generator briefly reveals the Killer's aura, and any Killer aura reveal you receive lasts longer.
Survivor • Lara Croft
While healthy, fast vaults are quicker, then the perk goes on cooldown after a fast vault.
Survivor • Nancy Wheeler
Walk speed is increased and you can see your own scratch marks.
Survivor • Leon S. Kennedy
After enough generator repair progress, you can craft a flash grenade in a locker; the perk is consumed on use.
Survivor • Ash Williams
Recovering in the Dying State converts a portion of recovery into wiggle progress up to a cap.
Survivor • Vittorio Toscano
Great Repair Skill Checks reveal the Killer's aura for a short time while repairing.
Survivor • Vee Boonyasak
While Exhausted, scratch marks fade faster and Exhaustion recovers more quickly.
Survivor • Lara Croft
After opening a chest and cleansing or blessing a totem, suppresses screams and instead reveals the Killer's aura when you would scream.
Survivor • Jane Romero
After staying in a locker briefly, you can rush out to stun the nearby Killer; causes Exhausted on use and cannot be used while Exhausted.
Survivor • All Survivors
When the Exit Gates are powered, grants a lasting Haste effect for the remainder of the trial.
Survivor • Rebecca Chambers
Great Skill Checks while repairing or healing build tokens that make subsequent checks come faster and give extra bonus progress, lost if you miss or are interrupted.
Survivor • Nancy Wheeler
After cleansing a totem, hiding in a locker for a short time heals you one health state; cannot be used while Broken.
Survivor • Taurie Cain
Perform a long basement invocation that others can help speed up; once completed, crow scares in the Killer's terror radius reveal their aura to all Survivors while you remain injured and Broken for the rest of the trial.
Survivor • Sable Ward
Perform a long basement invocation that others can help speed up; completion permanently reduces generator repair requirements but leaves you injured and Broken for the rest of the trial and disables other copies of this invocation.
Survivor • Jake Park
While injured, greatly muffles grunts of pain; inactive while Exhausted but does not cause Exhausted.
Survivor • Michonne Grimes
After spending time in the terror radius without being chased, your next rushed vault can stun the nearby Killer before the perk deactivates.
Survivor • Bill Overbeck
When you are the last Survivor, the Hatch aura is revealed at close range.
Survivor • Ellen Ripley
While healthy, running footsteps are silent, with a cooldown after a rushed vault.
Survivor • All Survivors
Scratch marks fade sooner and appear more inconsistently, making your trail harder to follow.
Survivor • Feng Min
After a rushed vault, gain a brief Haste effect and become Exhausted; cannot use while Exhausted.
Survivor • Ada Wong
When you are the only active Survivor, hides grunts of pain, blood pools, and scratch marks for a duration before deactivating.
Survivor • Yui Kimura
While injured, hides scratch marks and blood for a limited time that can recharge while healing others; ends when the timer is spent or you leave injured state.
Survivor • Ellen Ripley
Entering a locker mutes grunts of pain; on exit, briefly hides grunts and blood while revealing teammate auras and the nearest generator, then goes on cooldown.
Survivor • Gabriel Soma
While injured, finishing a heal on another Survivor grants Endurance, and while Deep Wounded running gives a small Haste bonus.
Survivor • Aestri Yazar & Baermar Uraz
After enough generator repair, you can place a temporary static illusion at key objects to distract the Killer; consumed on use.
Survivor • Trevor Belmont
After opening or rummaging two chests, the next time you are injured you become Broken but will auto-heal after a delay unless downed first.
Survivor • David King
Permanently Broken but grants self-recovery and hides blood and grunts while injured or dying, letting you recover fully on your own.
Survivor • Laurie Strode
When the Killer reads your aura, you see theirs and gain small action speed bonuses; if you are the Obsession, your aura periodically reveals to the Killer.
Survivor • Zarina Kassir
After being unhooked, temporarily blocks your aura, hides grunts and scratch marks, and grants Endurance until disabled by endgame or a conspicuous action.
Survivor • Ace Visconti
All Survivors gain extended range on aura-reading effects that originate from them; only one instance can apply.
Survivor • Jonah Vasquez
After taking a hit from healthy to injured, your sprint burst lasts longer; causes Exhausted and cannot be used while Exhausted.
Survivor • Haddie Kaur
Cleansing or blessing a totem grants increased repair speed until you lose a health state.
Survivor • Yoichi Asakawa
After stunning the Killer, briefly hides your grunts of pain, scratch marks, and blood pools.
Survivor • Quentin Smith
While searching a chest, unlock faster with reduced noise and guarantee an Emergency Med-Kit.
Survivor • Nicolas Cage
While injured, you can drop silently into Dying State with hidden grunts and blood and self-recover to full health for a brief Haste burst; usable once until endgame allows a second use.
Survivor • All Survivors
Reveals auras of nearby chests and loose items, with range scaling by distance, and increases the odds of finding higher-rarity items when searching chests.
Survivor • Jane Romero
After a generator is completed, suppresses your scratch marks for a short time; starting your first repair briefly reveals the Killer's aura.
Survivor • Vittorio Toscano
Store generator repair progress as tokens and later spend them to instantly add the saved progress to another generator.
Survivor • Élodie Rakoto
While being carried and after enough wiggle progress, you can drop a nearby pallet to stun the Killer and escape.
Survivor • All Survivors
Facing the Killer triggers a directional sound cue with a cooldown, providing warning of their presence.
Survivor • Meg Thomas
Rushed vaults and locker entries or exits are silent and do not trigger loud noise notifications, then the perk goes on cooldown.
Survivor • Orela Rose
When you become Exhausted, briefly reveals the Killer's aura; rushing out of a locker can trigger Exhaustion to activate this.
Survivor • Zarina Kassir
After working on a generator, entering a locker triggers a loud noise at that highlighted generator before going on cooldown.
Survivor • Cheryl Mason
After repairing for a while, can block your current generator and reveal it to all Survivors, only when repairing alone.
Survivor • Haddie Kaur
Blinding the Killer applies Blindness and lets you rummage one opened chest per trial to guarantee a basic flashlight.
Survivor • All Survivors
While injured, interaction speeds like cleansing, healing, repairing, vaulting, opening, sabotaging, searching chests, and unhooking are faster.
Survivor • Jill Valentine
After being unhooked, you immediately gain partial healing progress toward recovering.
Survivor • Vee Boonyasak
While injured and repairing, Great Skill Checks build tokens and failures lose them; reaching enough tokens grants a one-time big self-heal speed boost until you stop healing.
Survivor • Leon S. Kennedy
After several good repair Skill Checks, reveals the auras of any regressing generators for the rest of the trial.
Survivor • Jake Park
While the Killer carries a Survivor, shows nearby hook auras and lets you sabotage hooks without a toolbox faster on a cooldown.
Survivor • Gabriel Soma
With an empty toolbox, great repair checks build tokens that recharge it at the cost of slower repairs afterward; once per trial you can rummage an opened chest for a basic toolbox.
Survivor • Nicolas Cage
In the terror radius, looking at the Killer makes you scream and reveal their aura, with a chance to extend the reveal, then goes on cooldown.
Survivor • Claudette Morel
Allows self-healing without a Med-Kit at reduced speed.
Survivor • All Survivors
Grants extra self-unhook attempts during first hook stage and slightly improves self-unhook odds.
Survivor • All Survivors
A directional detection cone gives an audio cue for totems on a cooldown; cleansing totems narrows the cone via tokens.
Survivor • Yun-Jin Lee
After stunning the Killer with a pallet, gain a brief sprint but become Exhausted and cannot use it while Exhausted.
Survivor • Cheryl Mason
After healing or recovering from Dying, grants brief Endurance on a cooldown; when Cursed, allows full self-recovery from the Dying State.
Survivor • Lara Croft
Opening or rummaging chests builds tokens that, on a great repair Skill Check, permanently reduce that generator's required charges by the stored amount.
Survivor • All Survivors
When the Killer looks at you within range, warns via the perk icon and slightly speeds many interactions, lingering briefly after they look away.
Survivor • Meg Thomas
Starting to run triggers a sprint burst but causes Exhausted and cannot be used while Exhausted.
Survivor • David Tapp
Staying in the terror radius without being chased builds tokens that convert Good Skill Checks into Great ones for bonus progress, consuming a token each time.
Survivor • Aestri Yazar & Baermar Uraz
After standing still briefly, reveals nearby Killer, chest, and generator auras until you move.
Survivor • Nea Karlsson
Items from chests have increased charges, and the first time your item is depleted the Killer's aura is briefly revealed.
Survivor • Sable Ward
In the basement, allows self-healing without a Med-Kit and reveals the Killer's aura after finishing a heal there.
Survivor • Feng Min
While repairing, work is quieter and prevents explosion notifications, but failed Skill Checks penalize more.
Survivor • David Tapp
While in the Dying State, crawl faster with quieter grunts and your aura is hidden.
Survivor • All Survivors
While injured, the Great Skill Check zone is widened for healing and repairing actions.
Survivor • Gabriel Soma
During a chase, shows the aura of the most progressed generator and briefly reveals the Killer after dropping a pallet, lingering shortly after the chase.
Survivor • Bill Overbeck
In the Dying State, recover faster and can pick yourself up once per trial.
Survivor • Ace Visconti
Enables first-stage self-unhook attempts for everyone and boosts self-unhook luck based on how many Survivors remain.
Survivor • Nea Karlsson
Crouch-walking speed is increased, making sneaking faster.
Survivor • Quentin Smith
Nearby Survivors, including you, recover from negative status effects faster such as Exhausted, Broken, Hindered, or Blindness even after leaving the area briefly.
Survivor • Felix Richter
Reveals the auras of nearby generators to help you locate objectives.
Survivor • Quentin Smith
When Exit Gates are powered, reveals gate auras, shows your aura while opening, and speeds gate opening.
Survivor • Sable Ward
After being unhooked, reveals the Killer's aura; if hooked in the basement on first stage, guarantees a self-unhook attempt.
Survivor • Kate Denson
Highlights the auras of pallets, breakable walls, and vaults within range for easier navigation.
Survivor • Ada Wong
While repairing, can install a Wiretap on a generator to reveal the Killer's aura when they enter its area, then it is removed if kicked or after a duration.