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Last Stand

Summary

After spending time in the terror radius without being chased, your next rushed vault can stun the nearby Killer before the perk deactivates.

In-game description

Even when things are at their worst, your spirit is indomitable.

Effect

After staying in the Terror Radius without being chased for 120/105/90 seconds, Last Stand activates.

While active, perform a Rushed Vault action to trigger its effect:

  • Stuns the Killer for 3 seconds, if they are within 2.5 metres of that Vault location.

Last Stand is disabled for the remainder of the Trial after use.

Quote

Some bullies, you can live with. Others, you gotta fight.

Michonne Grimes

Last Stand Mini Guide

Last Stand mini guide: utility-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • After staying in the Terror Radius without being chased for 120 / 105 / 90 seconds , Last Stand activates.
  • In-match effect: After staying in the Terror Radius without being chased for 120 / 105 / 90 seconds , Last Stand activates.
  • Tier values: 120 / 105 / 90 / 3
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • Opening phase: force one clean trigger before committing to risky tempo lines.
  • Mid phase: convert triggers into objective or survival stability.
  • If two activations are missed: fallback to your safest baseline pattern and re-enter later.
  • Role: Survivor (167 perks in role pool)

Common Throw + Fix

  • Throw: Playing this perk as passive value and never routing around its trigger.
  • Corrective line: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: Michonne Grimes
  • Chapter: 36.5: The Walking Dead
  • Tag profile: Stun, Terror Radius, Vault, Solo, Bully Squad
  • Bloodpoint categories: Boldness

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