Autodidact
Survivor • Adam Francis
While healing other Survivors without a Med-Kit, succeeding healing Skill Checks builds tokens that make subsequent good healing Skill Checks increasingly effective, but removes great healing Skill Checks.
Browse Dead by Daylight perks tagged with Terror Radius. Filter by role and add perks to your build.
Survivor • Adam Francis
While healing other Survivors without a Med-Kit, succeeding healing Skill Checks builds tokens that make subsequent good healing Skill Checks increasingly effective, but removes great healing Skill Checks.
Survivor • Adam Francis
After staying in the Terror Radius without being chased, unlocks a one-time pebble toss while crouched that creates a loud noise and fake scratch marks at a distance.
Survivor • Rebecca Chambers
Great Skill Checks while repairing or healing build tokens that make subsequent checks come faster and give extra bonus progress, lost if you miss or are interrupted.
Survivor • Taurie Cain
Perform a long basement invocation that others can help speed up; once completed, crow scares in the Killer's terror radius reveal their aura to all Survivors while you remain injured and Broken for the rest of the trial.
Survivor • Michonne Grimes
After spending time in the terror radius without being chased, your next rushed vault can stun the nearby Killer before the perk deactivates.
Survivor • Vittorio Toscano
While being chased, reveals teammates' auras and increases their generator repair speed until you stop being chased or they stop repairing.
Survivor • Nicolas Cage
In the terror radius, looking at the Killer makes you scream and reveal their aura, with a chance to extend the reveal, then goes on cooldown.
Survivor • David Tapp
Staying in the terror radius without being chased builds tokens that convert Good Skill Checks into Great ones for bonus progress, consuming a token each time.
Killer • Trapper
While carrying a Survivor, increases carrying movement speed. Also increases Terror Radius during the carry.
Killer • Clown
Survivors within the Terror Radius heal more slowly and have more difficult healing skill checks.
Killer • Plague
When the Obsession is injured, transfers the Terror Radius to them and grants Undetectable for a short time.
Killer • Dredge
After injuring a Survivor, causes the next pallet they fast vault within the Terror Radius to break automatically for a short time.
Killer • All Killers
Permanently increases the Terror Radius.
Killer • Knight
If a dull totem remains, injuring a Survivor lights a Hex Totem and curses them. While cursed, other Survivors outside your terror radius periodically scream and have their auras revealed until the curse ends or the totem is disabled.
Killer • Krasue
Creates a Hex Totem that curses the farthest Generator and highlights its aura. After the cursed Generator is repaired for a short time, shifts your Terror Radius to it and grants Undetectable, then moves the curse to the next farthest Generator until the Hex Totem is cleansed or blessed.
Killer • Plague
When a Survivor is put into the Dying State, other Survivors within the Killer's Terror Radius scream and reveal their location briefly.
Killer • Doctor
While in a chase, increases the Killer's Terror Radius, and reduces it when not chasing.
Killer • Animatronic
When a Survivor within the Killer's Terror Radius looks at the Killer, they scream and have their aura briefly revealed. Has a cooldown.
Killer • Dredge
Survivors who perform healing actions within the Killer's Terror Radius become affected by Blindness and Exhausted. The effects linger briefly after the healing is interrupted.
Killer • Trickster
While carrying a Survivor, applies Exposed to other Survivors within the Killer's Terror Radius, lingering briefly after they leave. Deactivates after hooking or dropping the carried Survivor and has a cooldown.
Killer • Unknown
After damaging a Generator, transfers your Terror Radius to it and grants Undetectable for a short duration. Has a cooldown between activations.
Killer • Trapper
Survivors within your Terror Radius have more frequent skill checks and a reduced success zone while repairing or healing.