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Hex: Overture of Doom

Summary

Creates a Hex Totem that curses the farthest Generator and highlights its aura. After the cursed Generator is repaired for a short time, shifts your Terror Radius to it and grants Undetectable, then moves the curse to the next farthest Generator until the Hex Totem is cleansed or blessed.

In-game description

A hex that plays on the paranoia of others.

Effect

Creates a Hex Totem that curses the farthest Generator from its location:

  • The Aura of the Cursed Generator is highlighted in yellow.

When a Survivor repairs the Cursed Generator for at least 5 seconds, Hex: Overture of Doom triggers the following effects for 20/25/30 seconds:

  • Transfers your Terror Radius to the Cursed Generator.
    • This Terror Radius is set to 32 metres.
  • Grants the Undetectable Status Effect.

Once the Cursed Generator is repaired, the next farthest Generator becomes cursed.

The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

Quote

From salvation's ruin, be warned/death comes from all around.

Giovanni Serrato's "Fog Hill"

Hex: Overture of Doom Mini Guide

Hex: Overture of Doom mini guide: info-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • When a Survivor repairs the Cursed Generator for at least 5 seconds , Hex: Overture of Doom triggers the following effects for 20 / 25 / 30 seconds : Transfers your Terror Radius to the Cursed Generator .
  • In-match effect: Creates a Hex Totem that curses the farthest Generator from its location: The Aura of the Cursed Generator is highlighted in yellow .
  • Tier breakpoint values: 5 / 20 / 25 / 30
  • Convert each reveal into an immediate route change; delayed info is usually lost info.

How To Pilot It In Match

  • Early phase: force one clean trigger before committing to risky tempo lines.
  • Conversion phase: convert triggers into down/hook pressure.
  • If two trigger windows are missed: fallback to your safest baseline pattern and re-enter later.
  • Role: Killer (142 perks in role pool)

Common Throw + Fix

  • Likely throw: Reading aura info but not changing macro decisions.
  • Fix: From each reveal, choose one action immediately: rotate, commit, or disengage.
  • Character: Krasue
  • Chapter: 37: Sinister Grace
  • Tag set: Aura, Terror Radius, Generator, Repair, Undetectable, Totem
  • Bloodpoint categories: Deviousness, Hunter

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