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Wandering Eye

Summary

When a chase starts, briefly reveals the auras of other nearby injured Survivors. Has a cooldown between activations.

In-game description

Bloodied prey surrounds you, vying for your attention.

Effect

Whenever you start chasing a Survivor, Wandering Eye triggers the following effect:

  • The Auras of all other injured Survivors within 20 metres of your location are revealed to you for 5 seconds.

Wandering Eye has a cool-down of 40/35/30 seconds.

Quote

A drop does not satiate/when a river is needed.

Elliot Campbell's "Grandeur of Samuel"

Wandering Eye Mini Guide

Wandering Eye mini guide: info-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • Whenever you start chasing a Survivor , Wandering Eye triggers the following effect: The Auras of all other injured Survivors within 20 metres of your location are revealed to you for 5 seconds .
  • Practical effect: Whenever you start chasing a Survivor , Wandering Eye triggers the following effect: The Auras of all other injured Survivors within 20 metres of your location are revealed to you for 5 seconds .
  • Tier values shown: 20 / 5 / 40 / 35
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • First phase: force one clean trigger before committing to risky tempo lines.
  • Conversion phase: convert triggers into down/hook pressure.
  • If two activations are missed: fallback to your safest baseline pattern and re-enter later.
  • Role: Killer (142 perks in role pool)

Common Throw + Fix

  • Common throw: Playing this perk as passive value and never routing around its trigger.
  • Fix: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: Krasue
  • Chapter context: 37: Sinister Grace
  • Tag profile: Cool-down, Aura, Injured
  • Bloodpoint categories: Hunter

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