Field Manual
Survivor items + killer add-ons, organized by match job.
This manual is split by role so you can quickly find practical setups, perk pairings, and add-on frameworks that convert to real match wins.
How to use items and add-ons to build a loadout
Step 1
Choose match job first: stabilize, accelerate, deny snowball, gather info, or smooth power cycles.
Step 2
Pick one item/add-on family that best serves the job.
Step 3
Anchor with perks that protect your value windows (info, anti-tunnel, chase, or regression).
Step 4
Set one spend rule before loading in so panic does not waste your setup.
Common mistakes
- Picking item or add-ons for vibes instead of a specific match job.
- Spending value immediately because you fear dying with unused charges.
- Ignoring map size, queue type, and early killer info when deciding add-ons.
- Over-stacking item utility and under-building chase or macro stability.
- Copying tournament plans in solo queue without communication support.
3 starter loadouts
survivor
Solo Queue Stabilizer
Prioritize one safe self-reset per hook cycle, then return to objective tempo.
Med-Kit
- Off the Record
- Bond
- Deja Vu
survivor
Objective Tempo Opener
Chunk center or contestable gens early to force killer pathing stress.
Toolbox
- Deja Vu
- Resilience
- Wiretap
killer
Tracking-First Control
Secure early first contact, then convert with disciplined hook zone pressure.
Killer Tracking Add-On Pair
- Lethal Pursuer
- Nowhere to Hide
- Pop Goes the Weasel
Survivor item guides
Tempo insurance for reset-heavy lobbies.
Med-Kits
Med-kits are strongest when you need to self-stabilize after first hit and keep pressure on objectives without begging teammates for every heal.
Objective acceleration with real macro consequences.
Toolboxes
Toolboxes convert safe map time into objective tempo. Their best value is not just gen speed, it is forcing killer pathing mistakes and shrinking comeback windows.
Pressure tool for denial, not highlight reels.
Flashlights
Flashlights are strongest when treated as tempo denial tools: punish pickups, deny specific killer powers, and force awkward pathing under threat.
Information leverage for cleaner macro calls.
Maps
Maps convert hidden state into actionable routes. They are strongest when you use info to pre-plan rotations, rescue timing, and endgame gate choices.
Specialized utility for info and clutch sequencing.
Keys
Keys are niche but potent when you build around information spikes and endgame planning rather than gambling for rare miracle outcomes.
Killer add-on guides
Find targets faster and end dead-air patrol.
Killer Tracking Add-Ons
Tracking-oriented add-ons reduce downtime between chases and make your pressure loops more consistent, especially against stealthy or split survivors.
Turn 45-second chases into 25-second chases.
Killer Chase Control Add-Ons
Chase control add-ons are for killers who find survivors reliably but leak too much time at strong tiles. Their job is shortening route loops and forcing bad survivor decisions.
Convert one hook into two hooks, not one trade.
Killer Snowball Add-Ons
Snowball add-ons are built for collapse windows: rescue denial, slug pressure, and punishing over-altruistic teams before they can reset.
Smoother power cycles, fewer wasted seconds.
Killer Economy & Cooldown Add-Ons
Economy and cooldown add-ons win through consistency. They reduce power downtime, improve repeat engagements, and keep pressure stable across long matches.
Killer-specific add-on deep dives
Want exact killer pages with concrete add-on examples? Start here.
The Animatronic
Animatronic Add-On Guide
Tracking profile for The Animatronic. Focus on surveillance pressure cycle.
The Artist
Artist Add-On Guide
Tracking profile for The Artist. Focus on Dire Crow zoning.
The Blight
Blight Add-On Guide
Chase Control profile for The Blight. Focus on rush collision chain.
The Cannibal
Cannibal Add-On Guide
Snowball profile for The Cannibal. Focus on chainsaw sweep.
The Cenobite
Cenobite Add-On Guide
Tracking profile for The Cenobite. Focus on chain hunt tempo.
The Clown
Clown Add-On Guide
Chase Control profile for The Clown. Focus on bottle speed control.
The Dark Lord
Dark Lord Add-On Guide
Economy/Cooldown profile for The Dark Lord. Focus on stance-dependent pressure tools.
The Deathslinger
Deathslinger Add-On Guide
Tracking profile for The Deathslinger. Focus on harpoon line control.
The Demogorgon
Demogorgon Add-On Guide
Economy/Cooldown profile for The Demogorgon. Focus on portal network plus shred threat.
The Doctor
Doctor Add-On Guide
Tracking profile for The Doctor. Focus on madness disruption.
The Dredge
Dredge Add-On Guide
Tracking profile for The Dredge. Focus on locker teleport pressure.
The Executioner
Executioner Add-On Guide
Chase Control profile for The Executioner. Focus on Punishment lane shots.
The First
First Add-On Guide
Economy/Cooldown profile for The First. Focus on state-shift pressure cycle.
The Ghost Face
Ghost Face Add-On Guide
Tracking profile for The Ghost Face. Focus on stealth mark pressure.
The Ghoul
Ghoul Add-On Guide
Snowball profile for The Ghoul. Focus on aggressive collapse pressure.
The Good Guy
Good Guy Add-On Guide
Chase Control profile for The Good Guy. Focus on slice-and-dice angle threat.
The Hag
Hag Add-On Guide
Snowball profile for The Hag. Focus on trap web control.
The Hillbilly
Hillbilly Add-On Guide
Chase Control profile for The Hillbilly. Focus on chainsaw sprint lethality.
The Houndmaster
Houndmaster Add-On Guide
Tracking profile for The Houndmaster. Focus on hound tracking control.
The Huntress
Huntress Add-On Guide
Chase Control profile for The Huntress. Focus on hatchet pressure.
The Knight
Knight Add-On Guide
Snowball profile for The Knight. Focus on guard path denial.
The Krasue
Krasue Add-On Guide
Tracking profile for The Krasue. Focus on curse scouting pressure.
The Legion
Legion Add-On Guide
Snowball profile for The Legion. Focus on Feral Frenzy chain injury.
The Lich
Lich Add-On Guide
Economy/Cooldown profile for The Lich. Focus on spell economy loop.
The Mastermind
Mastermind Add-On Guide
Chase Control profile for The Mastermind. Focus on virulent bound.
The Nemesis
Nemesis Add-On Guide
Snowball profile for The Nemesis. Focus on mutation whip plus zombie pressure.
The Nightmare
Nightmare Add-On Guide
Economy/Cooldown profile for The Nightmare. Focus on dream map pressure.
The Nurse
Nurse Add-On Guide
Chase Control profile for The Nurse. Focus on blink pathing.
The Oni
Oni Add-On Guide
Snowball profile for The Oni. Focus on Blood Fury burst.
The Onryo
Onryo Add-On Guide
Tracking profile for The Onryo. Focus on TV network pressure.
The Pig
Pig Add-On Guide
Tracking profile for The Pig. Focus on ambush + RBT tempo.
The Plague
Plague Add-On Guide
Snowball profile for The Plague. Focus on infection and purge cycle.
The Shape
Shape Add-On Guide
Snowball profile for The Shape. Focus on stalk tier pacing.
The Singularity
Singularity Add-On Guide
Tracking profile for The Singularity. Focus on biopod network.
The Skull Merchant
Skull Merchant Add-On Guide
Economy/Cooldown profile for The Skull Merchant. Focus on drone sector control.
The Spirit
Spirit Add-On Guide
Chase Control profile for The Spirit. Focus on phase walk reads.
The Trapper
Trapper Add-On Guide
Snowball profile for The Trapper. Focus on bear trap web.
The Trickster
Trickster Add-On Guide
Chase Control profile for The Trickster. Focus on blade barrage.
The Twins
Twins Add-On Guide
Snowball profile for The Twins. Focus on Victor split pressure.
The Unknown
Unknown Add-On Guide
Tracking profile for The Unknown. Focus on projectile + hallucination pressure.
The Wraith
Wraith Add-On Guide
Tracking profile for The Wraith. Focus on cloak ambush cycle.
The Xenomorph
Xenomorph Add-On Guide
Chase Control profile for The Xenomorph. Focus on tunnel and tail pressure.
Glossary
Tempo
How quickly your side converts match time into durable progress.
Conversion
Turning a small edge into hooks, gens, safe resets, or denied rescues.
Macro
Map-level decisions: pressure zones, rotations, and next-objective planning.
Charge Economy
Spending limited item/add-on value only on high-impact windows.
Consistency
How often a setup delivers useful value across many normal matches.
FAQ
Should I split item strategy by role?
Yes. Survivor item decisions are personal loadout economy. Killer add-on decisions are power identity and match-flow engineering.
How many item-focused perks should I run?
Usually one to two. More than that often over-invests in one phase and weakens your ability to handle chase, rescue, or macro pivots.
What is the best default for solo survivor?
Med-kit or toolbox depending on whether your pain point is reset stability or objective speed.
How do I pick survivor items if I do not know the killer?
Pick by your guaranteed job, not by matchup guesswork. Med-kit for stability, toolbox for objective tempo, flashlight for denial pressure, map for macro routing, key for planned info spikes.
What is the best default for killer add-ons?
One consistency add-on and one matchup-specific add-on. Avoid doubling down on the same weakness unless it is severe.