Find targets faster and end dead-air patrol.
Killer Tracking Add-Ons
killer
Tracking-oriented add-ons reduce downtime between chases and make your pressure loops more consistent, especially against stealthy or split survivors.
At a glance
Bring This When
Large maps where patrol dead-time is your main loss condition.
Skip This When
You already have overkill aura tools and lack chase conversion.
First Move
Use one tracking add-on for first-contact consistency and one add-on for chase conversion.
Best use cases
- Large maps where patrol dead-time is your main loss condition.
- Survivor teams that split aggressively and hide after each hit.
- Killers with strong chase but weak opening information.
When to skip
- You already have overkill aura tools and lack chase conversion.
- Your killer power already gives abundant map-wide information.
- You ignore info windows and fail to convert scans into pathing decisions.
Loadout blueprint
- Use one tracking add-on for first-contact consistency and one add-on for chase conversion.
- Immediately translate scans into a 20-second path plan, not random checking.
- Pressure hook trade windows by using info to collapse safe rescues.
Add-on priority
Tier S
- Early-game info effects that prevent slow first hook starts.
- Midgame tracking uptime that keeps survivor resets expensive.
Tier A
- Conditional info add-ons that still trigger in most normal matches.
- Tracking effects paired with modest chase utility.
Tier B
- Niche intel effects that require very specific map or team behavior.
- Info effects that do nothing unless you immediately capitalize.
What this actually includes
Aura-on-condition add-ons
Reveal survivor positions after specific power interactions or state triggers.
Run it when: Use when first-contact consistency is your biggest bottleneck.
Tracking-duration add-ons
Longer information uptime for cleaner map routing decisions.
Run it when: Best on larger maps or against stealth-heavy teams.
Detection-radius add-ons
Increases practical catch range for finding split survivors.
Run it when: Strong when survivors are avoiding grouped objective patterns.
Suggested perks
Common mistakes
- Stacking pure info and then losing every chase anyway.
- Seeing survivor position and still taking inefficient routes.
- Ignoring generator threat to tunnel one inconvenient target.
3 starter setups
Info Opener: one early tracking add-on + one chase conversion add-on.
Map Control Loop: sustained info add-on + objective stall perk core.
Snowball Scout: tracking add-on + anti-reset pressure perks.
FAQ
Do tracking add-ons matter if my chase is strong?
Yes. Strong chase with weak first-contact still bleeds tempo. Tracking add-ons solve the time between chases, which is where many killer games are lost.
Should I run two tracking add-ons at once?
Usually no. One tracking and one conversion add-on is more stable unless the killer has unusually weak baseline info.