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Find targets faster and end dead-air patrol.

Killer Tracking Add-Ons

killer

Tracking-oriented add-ons reduce downtime between chases and make your pressure loops more consistent, especially against stealthy or split survivors.

At a glance

Bring This When

Large maps where patrol dead-time is your main loss condition.

Skip This When

You already have overkill aura tools and lack chase conversion.

First Move

Use one tracking add-on for first-contact consistency and one add-on for chase conversion.

Best use cases

  • Large maps where patrol dead-time is your main loss condition.
  • Survivor teams that split aggressively and hide after each hit.
  • Killers with strong chase but weak opening information.

When to skip

  • You already have overkill aura tools and lack chase conversion.
  • Your killer power already gives abundant map-wide information.
  • You ignore info windows and fail to convert scans into pathing decisions.

Loadout blueprint

  • Use one tracking add-on for first-contact consistency and one add-on for chase conversion.
  • Immediately translate scans into a 20-second path plan, not random checking.
  • Pressure hook trade windows by using info to collapse safe rescues.

Add-on priority

Tier S

  • Early-game info effects that prevent slow first hook starts.
  • Midgame tracking uptime that keeps survivor resets expensive.

Tier A

  • Conditional info add-ons that still trigger in most normal matches.
  • Tracking effects paired with modest chase utility.

Tier B

  • Niche intel effects that require very specific map or team behavior.
  • Info effects that do nothing unless you immediately capitalize.

What this actually includes

Aura-on-condition add-ons

Reveal survivor positions after specific power interactions or state triggers.

Run it when: Use when first-contact consistency is your biggest bottleneck.

Tracking-duration add-ons

Longer information uptime for cleaner map routing decisions.

Run it when: Best on larger maps or against stealth-heavy teams.

Detection-radius add-ons

Increases practical catch range for finding split survivors.

Run it when: Strong when survivors are avoiding grouped objective patterns.

Suggested perks

Common mistakes

  • Stacking pure info and then losing every chase anyway.
  • Seeing survivor position and still taking inefficient routes.
  • Ignoring generator threat to tunnel one inconvenient target.

3 starter setups

Info Opener: one early tracking add-on + one chase conversion add-on.

Map Control Loop: sustained info add-on + objective stall perk core.

Snowball Scout: tracking add-on + anti-reset pressure perks.

FAQ

Do tracking add-ons matter if my chase is strong?

Yes. Strong chase with weak first-contact still bleeds tempo. Tracking add-ons solve the time between chases, which is where many killer games are lost.

Should I run two tracking add-ons at once?

Usually no. One tracking and one conversion add-on is more stable unless the killer has unusually weak baseline info.

Related guides and directories