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Tinkerer

Summary

When a Generator reaches a repair threshold, triggers a loud noise notification and briefly grants Undetectable. Can only trigger once per Generator per Trial.

In-game description
Effect

Whenever a Generator is repaired to 70 %, you benefit from the following effects:

  • Triggers a Loud Noise Notification for that Generator, revealing its location.
  • Grants the Undetectable Status Effect for the next 12/14/16 seconds.

Tinkerer can only trigger once per Generator per Trial.

Quote

The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways.

Notebook

Tinkerer Mini Guide

Tinkerer mini guide: info-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • Whenever a Generator is repaired to 70 % , you benefit from the following effects: Triggers a Loud Noise Notification for that Generator , revealing its location.
  • In-match effect: Whenever a Generator is repaired to 70 % , you benefit from the following effects: Triggers a Loud Noise Notification for that Generator , revealing its location.
  • Tier values shown: 70 / 12 / 14 / 16
  • Anchor one defendable objective cluster and route for repeated pressure checks.

How To Pilot It In Match

  • First phase: force one clean trigger before committing to risky tempo lines.
  • Mid phase: convert triggers into down/hook pressure.
  • After two missed trigger windows: fallback to your safest baseline pattern and re-enter later.
  • Role: Killer (142 perks in role pool)

Common Throw + Fix

  • Common throw: Playing this perk as passive value and never routing around its trigger.
  • Corrective line: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: Hillbilly
  • Chapter source: Unspecified
  • Primary tags: Generator, Repair, Undetectable, Loud Noise
  • Bloodpoint focus: Hunter, Deviousness

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