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Killer Matchup Guides

Killer-side playbooks for real team behavior: what to force, what survivors try to deny, and how to adapt when your first script fails.

High execution demand

The Animatronic

Use The Animatronic's toolkit to create lane denial and repeated punish on prepped routes, then convert into clean hook tempo.

High execution demand

The Artist

Use The Artist's toolkit to create transition control through line-of-sight punishment, then convert into clean hook tempo.

High execution demand

The Blight

Use The Blight's toolkit to create tempo snowball through fast map transitions and shortened chase windows, then convert into clean hook tempo.

High execution demand

The Cannibal

Use The Cannibal's toolkit to create area control that turns good tiles into bad commits, then convert into clean hook tempo.

High execution demand

The Cenobite

Use The Cenobite's toolkit to create objective compression and forced role mistakes, then convert into clean hook tempo.

Medium execution demand

The Clown

Use The Clown's toolkit to create area control that turns good tiles into bad commits, then convert into clean hook tempo.

High execution demand

The Dark Lord

Use The Dark Lord's toolkit to create area control that turns good tiles into bad commits, then convert into clean hook tempo.

High execution demand

The Deathslinger

Use The Deathslinger's toolkit to create transition control through line-of-sight punishment, then convert into clean hook tempo.

Medium execution demand

The Demogorgon

Use The Demogorgon's toolkit to create tempo snowball through fast map transitions and shortened chase windows, then convert into clean hook tempo.

Medium execution demand

The Doctor

Use The Doctor's toolkit to create objective compression and forced role mistakes, then convert into clean hook tempo.

High execution demand

The Dredge

Use The Dredge's toolkit to create state-tax pressure that compounds over long matches, then convert into clean hook tempo.

High execution demand

The Executioner

Use The Executioner's toolkit to create area control that turns good tiles into bad commits, then convert into clean hook tempo.

High execution demand

The First

Use The First's toolkit to create area control that turns good tiles into bad commits, then convert into clean hook tempo.

High execution demand

The Ghost Face

Use The Ghost Face's toolkit to create information denial and first-hit conversion, then convert into clean hook tempo.

High execution demand

The Ghoul

Use The Ghoul's toolkit to create state-tax pressure that compounds over long matches, then convert into clean hook tempo.

High execution demand

The Good Guy

Use The Good Guy's toolkit to create information denial and first-hit conversion, then convert into clean hook tempo.

High execution demand

The Hag

Use The Hag's toolkit to create lane denial and repeated punish on prepped routes, then convert into clean hook tempo.

High execution demand

The Hillbilly

Use The Hillbilly's toolkit to create tempo snowball through fast map transitions and shortened chase windows, then convert into clean hook tempo.

Medium execution demand

The Houndmaster

Use The Houndmaster's toolkit to create state-tax pressure that compounds over long matches, then convert into clean hook tempo.

High execution demand

The Huntress

Use The Huntress's toolkit to create transition control through line-of-sight punishment, then convert into clean hook tempo.

Medium execution demand

The Knight

Use The Knight's toolkit to create lane denial and repeated punish on prepped routes, then convert into clean hook tempo.

High execution demand

The Krasue

Use The Krasue's toolkit to create objective compression and forced role mistakes, then convert into clean hook tempo.

Medium execution demand

The Legion

Use The Legion's toolkit to create state-tax pressure that compounds over long matches, then convert into clean hook tempo.

High execution demand

The Lich

Use The Lich's toolkit to create objective compression and forced role mistakes, then convert into clean hook tempo.

High execution demand

The Mastermind

Use The Mastermind's toolkit to create tempo snowball through fast map transitions and shortened chase windows, then convert into clean hook tempo.

Medium execution demand

The Nemesis

Use The Nemesis's toolkit to create area control that turns good tiles into bad commits, then convert into clean hook tempo.

Medium execution demand

The Nightmare

Use The Nightmare's toolkit to create objective compression and forced role mistakes, then convert into clean hook tempo.

High execution demand

The Nurse

Use The Nurse's toolkit to create tempo snowball through fast map transitions and shortened chase windows, then convert into clean hook tempo.

High execution demand

The Oni

Use The Oni's toolkit to create tempo snowball through fast map transitions and shortened chase windows, then convert into clean hook tempo.

Medium execution demand

The Onryo

Use The Onryo's toolkit to create objective compression and forced role mistakes, then convert into clean hook tempo.

Medium execution demand

The Pig

Use The Pig's toolkit to create information denial and first-hit conversion, then convert into clean hook tempo.

High execution demand

The Plague

Use The Plague's toolkit to create state-tax pressure that compounds over long matches, then convert into clean hook tempo.

Medium execution demand

The Shape

Use The Shape's toolkit to create information denial and first-hit conversion, then convert into clean hook tempo.

High execution demand

The Singularity

Use The Singularity's toolkit to create objective compression and forced role mistakes, then convert into clean hook tempo.

Medium execution demand

The Skull Merchant

Use The Skull Merchant's toolkit to create lane denial and repeated punish on prepped routes, then convert into clean hook tempo.

High execution demand

The Spirit

Use The Spirit's toolkit to create tempo snowball through fast map transitions and shortened chase windows, then convert into clean hook tempo.

Medium execution demand

The Trapper

Use The Trapper's toolkit to create lane denial and repeated punish on prepped routes, then convert into clean hook tempo.

Medium execution demand

The Trickster

Use The Trickster's toolkit to create transition control through line-of-sight punishment, then convert into clean hook tempo.

High execution demand

The Twins

Use The Twins's toolkit to create state-tax pressure that compounds over long matches, then convert into clean hook tempo.

High execution demand

The Unknown

Use The Unknown's toolkit to create transition control through line-of-sight punishment, then convert into clean hook tempo.

Medium execution demand

The Wraith

Use The Wraith's toolkit to create information denial and first-hit conversion, then convert into clean hook tempo.

High execution demand

The Xenomorph

Use The Xenomorph's toolkit to create tempo snowball through fast map transitions and shortened chase windows, then convert into clean hook tempo.