Killer Matchup Guides
Killer-side playbooks for real team behavior: what to force, what survivors try to deny, and how to adapt when your first script fails.
High execution demand
The Animatronic
Use The Animatronic's toolkit to create lane denial and repeated punish on prepped routes, then convert into clean hook tempo.
High execution demand
The Artist
Use The Artist's toolkit to create transition control through line-of-sight punishment, then convert into clean hook tempo.
High execution demand
The Blight
Use The Blight's toolkit to create tempo snowball through fast map transitions and shortened chase windows, then convert into clean hook tempo.
High execution demand
The Cannibal
Use The Cannibal's toolkit to create area control that turns good tiles into bad commits, then convert into clean hook tempo.
High execution demand
The Cenobite
Use The Cenobite's toolkit to create objective compression and forced role mistakes, then convert into clean hook tempo.
Medium execution demand
The Clown
Use The Clown's toolkit to create area control that turns good tiles into bad commits, then convert into clean hook tempo.
High execution demand
The Dark Lord
Use The Dark Lord's toolkit to create area control that turns good tiles into bad commits, then convert into clean hook tempo.
High execution demand
The Deathslinger
Use The Deathslinger's toolkit to create transition control through line-of-sight punishment, then convert into clean hook tempo.
Medium execution demand
The Demogorgon
Use The Demogorgon's toolkit to create tempo snowball through fast map transitions and shortened chase windows, then convert into clean hook tempo.
Medium execution demand
The Doctor
Use The Doctor's toolkit to create objective compression and forced role mistakes, then convert into clean hook tempo.
High execution demand
The Dredge
Use The Dredge's toolkit to create state-tax pressure that compounds over long matches, then convert into clean hook tempo.
High execution demand
The Executioner
Use The Executioner's toolkit to create area control that turns good tiles into bad commits, then convert into clean hook tempo.
High execution demand
The First
Use The First's toolkit to create area control that turns good tiles into bad commits, then convert into clean hook tempo.
High execution demand
The Ghost Face
Use The Ghost Face's toolkit to create information denial and first-hit conversion, then convert into clean hook tempo.
High execution demand
The Ghoul
Use The Ghoul's toolkit to create state-tax pressure that compounds over long matches, then convert into clean hook tempo.
High execution demand
The Good Guy
Use The Good Guy's toolkit to create information denial and first-hit conversion, then convert into clean hook tempo.
High execution demand
The Hag
Use The Hag's toolkit to create lane denial and repeated punish on prepped routes, then convert into clean hook tempo.
High execution demand
The Hillbilly
Use The Hillbilly's toolkit to create tempo snowball through fast map transitions and shortened chase windows, then convert into clean hook tempo.
Medium execution demand
The Houndmaster
Use The Houndmaster's toolkit to create state-tax pressure that compounds over long matches, then convert into clean hook tempo.
High execution demand
The Huntress
Use The Huntress's toolkit to create transition control through line-of-sight punishment, then convert into clean hook tempo.
Medium execution demand
The Knight
Use The Knight's toolkit to create lane denial and repeated punish on prepped routes, then convert into clean hook tempo.
High execution demand
The Krasue
Use The Krasue's toolkit to create objective compression and forced role mistakes, then convert into clean hook tempo.
Medium execution demand
The Legion
Use The Legion's toolkit to create state-tax pressure that compounds over long matches, then convert into clean hook tempo.
High execution demand
The Lich
Use The Lich's toolkit to create objective compression and forced role mistakes, then convert into clean hook tempo.
High execution demand
The Mastermind
Use The Mastermind's toolkit to create tempo snowball through fast map transitions and shortened chase windows, then convert into clean hook tempo.
Medium execution demand
The Nemesis
Use The Nemesis's toolkit to create area control that turns good tiles into bad commits, then convert into clean hook tempo.
Medium execution demand
The Nightmare
Use The Nightmare's toolkit to create objective compression and forced role mistakes, then convert into clean hook tempo.
High execution demand
The Nurse
Use The Nurse's toolkit to create tempo snowball through fast map transitions and shortened chase windows, then convert into clean hook tempo.
High execution demand
The Oni
Use The Oni's toolkit to create tempo snowball through fast map transitions and shortened chase windows, then convert into clean hook tempo.
Medium execution demand
The Onryo
Use The Onryo's toolkit to create objective compression and forced role mistakes, then convert into clean hook tempo.
Medium execution demand
The Pig
Use The Pig's toolkit to create information denial and first-hit conversion, then convert into clean hook tempo.
High execution demand
The Plague
Use The Plague's toolkit to create state-tax pressure that compounds over long matches, then convert into clean hook tempo.
Medium execution demand
The Shape
Use The Shape's toolkit to create information denial and first-hit conversion, then convert into clean hook tempo.
High execution demand
The Singularity
Use The Singularity's toolkit to create objective compression and forced role mistakes, then convert into clean hook tempo.
Medium execution demand
The Skull Merchant
Use The Skull Merchant's toolkit to create lane denial and repeated punish on prepped routes, then convert into clean hook tempo.
High execution demand
The Spirit
Use The Spirit's toolkit to create tempo snowball through fast map transitions and shortened chase windows, then convert into clean hook tempo.
Medium execution demand
The Trapper
Use The Trapper's toolkit to create lane denial and repeated punish on prepped routes, then convert into clean hook tempo.
Medium execution demand
The Trickster
Use The Trickster's toolkit to create transition control through line-of-sight punishment, then convert into clean hook tempo.
High execution demand
The Twins
Use The Twins's toolkit to create state-tax pressure that compounds over long matches, then convert into clean hook tempo.
High execution demand
The Unknown
Use The Unknown's toolkit to create transition control through line-of-sight punishment, then convert into clean hook tempo.
Medium execution demand
The Wraith
Use The Wraith's toolkit to create information denial and first-hit conversion, then convert into clean hook tempo.
High execution demand
The Xenomorph
Use The Xenomorph's toolkit to create tempo snowball through fast map transitions and shortened chase windows, then convert into clean hook tempo.