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Hex: Face the Darkness

Summary

If a dull totem remains, injuring a Survivor lights a Hex Totem and curses them. While cursed, other Survivors outside your terror radius periodically scream and have their auras revealed until the curse ends or the totem is disabled.

In-game description

You make an example of one of your victims, forcing their allies to become awed by your power.

Effect

If there is still a Dull Totem in the environment, Hex: Face the Darkness lights a Hex Totem after injuring a Survivor by any means, cursing them with its Hex Effects.

While cursed, the following effects trigger once every 35/30/25 seconds on all other Survivors outside of the Terror Radius:

  • Causes them to scream.
  • Their Auras are revealed to you for 2 seconds.

Hex: Face the Darkness is deactivated once the Cursed Survivor either returns to Healthy or enters the Dying State by any means, extinguishing the Hex Totem.

The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

Quote

I shall make an example of one. These mewling worms will never know peace.

Tarhos Kovács

Hex: Face the Darkness Mini Guide

Hex: Face the Darkness mini guide: info-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • If there is still a Dull Totem in the environment, Hex: Face the Darkness lights a Hex Totem after injuring a Survivor by any means, cursing them with its Hex Effects .
  • Practical effect: If there is still a Dull Totem in the environment, Hex: Face the Darkness lights a Hex Totem after injuring a Survivor by any means, cursing them with its Hex Effects .
  • Tier values: 35 / 30 / 25 / 2
  • Convert each reveal into an immediate route change; delayed info is usually lost info.

How To Pilot It In Match

  • Opening phase: force one clean trigger before committing to risky tempo lines.
  • Mid-match phase: convert triggers into down/hook pressure.
  • After two missed trigger windows: fallback to your safest baseline pattern and re-enter later.
  • Role: Killer (142 perks in role pool)

Common Throw + Fix

  • Throw: Reading aura info but not changing macro decisions.
  • Fix line: From each reveal, choose one action immediately: rotate, commit, or disengage.
  • Character: Knight
  • Chapter source: 26: Forged in Fog
  • Primary tags: Aura, Terror Radius, Heal, Dying, Scream, Totem
  • Bloodpoint profile: Deviousness, Hunter

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