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Eruption

Summary

After damaging a generator, highlights it, and when a Survivor is put into the dying state, highlighted generators explode and begin regressing. Survivors repairing those generators scream and have their auras revealed.

In-game description

The NE-a parasite provides you with the intelligence and awareness needed to set a trap.

Effect

Performing the Damage Generator action on Generators highlights their Auras in yellow.


Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:

  • Causes them to explode, damaging them.
    • Instantly regresses them by -10 % of their total Progression.
    • Causes them to start regressing afterwards.
  • Causes all Survivors currently repairing them to suffer from the following effects:
    • Causes them to scream.
    • Their Auras are revealed to you for 8/10/12 seconds.

Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras.

Quote

It can use weapons?

Jill Valentine

Eruption Mini Guide

Eruption mini guide: info-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators : Causes them to explode, damaging them.
  • Real-match effect: Performing the Damage Generator action on Generators highlights their Auras in yellow .
  • Tier breakpoint values: 10 / 8 / 12 / 30
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • Early phase: force one clean trigger before committing to risky tempo lines.
  • Mid phase: convert triggers into down/hook pressure.
  • If two trigger windows are missed: fallback to your safest baseline pattern and re-enter later.
  • Role: Killer (142 perks in role pool)

Common Throw + Fix

  • Likely throw: Playing this perk as passive value and never routing around its trigger.
  • Corrective line: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: Nemesis
  • Chapter source: 20: Resident Evil
  • Tag set: Cool-down, Aura, Generator, Repair, Regression, Dying, Scream, 3 Gen
  • Bloodpoint focus: Brutality, Hunter

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