Head On
Summary
After staying in a locker briefly, you can rush out to stun the nearby Killer; causes Exhausted on use and cannot be used while Exhausted.
In-game description
When your mind is set, there better be no one standing in your way.
Effect
After hiding in a Locker for 3 seconds, Head On activates.
While active, hold the Sprint button while exiting the Locker to trigger its effect:
- Causes you to forcefully launch yourself from the Locker, stunning the Killer if they are too close to it:
- Has a Stun range of 2.5 metres.
- Has a Stun duration of 3 seconds.
- Triggers a Loud Noise Notification for the Killer upon missing.
Head On cannot be used while Exhausted.
Head On causes the Exhausted Status Effect for 60/50/40 seconds on a successful stun.
Quote
People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are.
— Jane Romero
Head On Mini Guide
Head On mini guide: info-driven usage with explicit activation, pairing, and correction rules.
How To Pilot It In Match
- First phase: force one clean trigger before committing to risky tempo lines.
- Conversion phase: convert triggers into objective or survival stability.
- If two activations are missed: fallback to your safest baseline pattern and re-enter later.
- Role: Survivor (167 perks in role pool)
Best Slot + Pairings
- Recommended slot profile: info-driven flex slot with one consistency partner.
- Best pairings: Blast Mine, Deception
- Flex swaps: Ace in the Hole, Adrenaline
- Same-character alternatives: Poised, Solidarity
Common Throw + Fix
- Common throw: Playing this perk as passive value and never routing around its trigger.
- Fix: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
- Character: Jane Romero
- Chapter source: 11: Demise of the Faithful
- Tag profile: Locker, Loud Noise, Stun, Solo, Bully Squad
- Bloodpoint profile: Boldness