Built to Last
Survivor • Felix Richter
While hiding in a locker with a depleted item, staying inside long enough partially refills that item, with the amount restored decreasing across up to three uses per Trial.
Browse Dead by Daylight perks tagged with Locker. Filter by role and add perks to your build.
Survivor • Felix Richter
While hiding in a locker with a depleted item, staying inside long enough partially refills that item, with the amount restored decreasing across up to three uses per Trial.
Survivor • Kate Denson
After a rushed vault or locker exit, briefly hides your scratch marks before going on cooldown.
Survivor • Élodie Rakoto
Interacting with a locker while sprinting fakes a rushed entry and makes you run past, hiding scratch marks and blood while creating a loud noise at the locker before going on cooldown.
Survivor • Leon S. Kennedy
After enough generator repair progress, you can craft a flash grenade in a locker; the perk is consumed on use.
Survivor • Jane Romero
After staying in a locker briefly, you can rush out to stun the nearby Killer; causes Exhausted on use and cannot be used while Exhausted.
Survivor • Nancy Wheeler
After cleansing a totem, hiding in a locker for a short time heals you one health state; cannot be used while Broken.
Survivor • Ellen Ripley
Entering a locker mutes grunts of pain; on exit, briefly hides grunts and blood while revealing teammate auras and the nearest generator, then goes on cooldown.
Survivor • Quentin Smith
While searching a chest, unlock faster with reduced noise and guarantee an Emergency Med-Kit.
Survivor • Meg Thomas
Rushed vaults and locker entries or exits are silent and do not trigger loud noise notifications, then the perk goes on cooldown.
Survivor • Orela Rose
When you become Exhausted, briefly reveals the Killer's aura; rushing out of a locker can trigger Exhaustion to activate this.
Survivor • Zarina Kassir
After working on a generator, entering a locker triggers a loud noise at that highlighted generator before going on cooldown.
Survivor • Sable Ward
In the basement, allows self-healing without a Med-Kit and reveals the Killer's aura after finishing a heal there.
Killer • Dredge
After searching a locker, reveals the auras of Survivors near lockers for a short time. Has a cooldown.
Killer • Legion
Increases locker search speed. Survivors exiting a locker scream and trigger a loud noise notification, and become Exposed for a short time.
Killer • Oni
When a non-Obsession Survivor blinds or stuns the Killer, makes them the new Obsession. When the Obsession changes, applies Oblivious and briefly reveals that Survivor's aura.
Killer • Xenomorph
After searching a Locker, causes nearby Survivors to scream and reveal their location, and inflicts Blindness for a short time. Has a cooldown between uses.