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Built to Last

Summary

While hiding in a locker with a depleted item, staying inside long enough partially refills that item, with the amount restored decreasing across up to three uses per Trial.

In-game description

You know how to get the most out of your tools.

Effect

While hiding inside a Locker with a depleted Item equipped, Built to Last triggers the following effect after 12/10/8 seconds:

  • Recharges the Item to one of the following percentages:
    • First time: 99 %.
    • Second time: 66 %.
    • Third time: 33 %.

Built to Last is disabled for the remainder of the Trial after triggering its effect for the third time.

Quote

Architecture is the soul of civilisation.

Felix Richter

Built to Last Mini Guide

Built to Last mini guide: utility-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • While hiding inside a Locker with a depleted Item equipped, Built to Last triggers the following effect after 12 / 10 / 8 seconds : Recharges the Item to one of the following percentages: First time: 99 % .
  • Practical effect: While hiding inside a Locker with a depleted Item equipped, Built to Last triggers the following effect after 12 / 10 / 8 seconds : Recharges the Item to one of the following percentages: First time: 99 % .
  • Tier breakpoint values: 12 / 10 / 8 / 99
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • Early phase: force one clean trigger before committing to risky tempo lines.
  • Mid phase: convert triggers into objective or survival stability.
  • If two activations are missed: fallback to your safest baseline pattern and re-enter later.
  • Role: Survivor (167 perks in role pool)

Common Throw + Fix

  • Likely throw: Playing this perk as passive value and never routing around its trigger.
  • Corrective line: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: Felix Richter
  • Chapter: 17: Descend Beyond
  • Tag profile: Locker, Item, Solo, Gen Rush
  • Bloodpoint profile: Objective

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