Built to Last
Survivor • Felix Richter
While hiding in a locker with a depleted item, staying inside long enough partially refills that item, with the amount restored decreasing across up to three uses per Trial.
Browse Dead by Daylight perks from Chapter 17 — Descend Beyond. Filter by role and add perks to your build.
Survivor • Felix Richter
While hiding in a locker with a depleted item, staying inside long enough partially refills that item, with the amount restored decreasing across up to three uses per Trial.
Survivor • Felix Richter
Healing and unhooking actions become faster for each injured, dying, or hooked Survivor.
Survivor • Felix Richter
Reveals the auras of nearby generators to help you locate objectives.
Killer • Blight
After damaging a generator, the first Survivor to interact with it screams and is inflicted with Exposed for a short time. Has a cooldown.
Killer • Blight
A Hex that lights a Hex Totem and, when a Survivor loses a health state, temporarily blocks nearby upright pallets from being dropped. Persists until the Hex Totem is cleansed or blessed.
Killer • Blight
Reveals the aura of Survivors near Dull Totems. When a Hex Totem is cleansed, transfers that Hex to Undying's Hex Totem, replacing it, until the Hex Totem is cleansed or blessed.