Ace in the Hole
Survivor • Ace Visconti
Items found in chests always come with at least one add-on and can spawn with a second add-on. Any add-ons on your current item are kept when you escape.
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Survivor • Ace Visconti
Items found in chests always come with at least one add-on and can spawn with a second add-on. Any add-ons on your current item are kept when you escape.
Survivor • Élodie Rakoto
Start the Trial with a limited number of tokens that let you rummage through opened, empty chests to draw extra items. Rummaging is performed faster.
Survivor • Felix Richter
While hiding in a locker with a depleted item, staying inside long enough partially refills that item, with the amount restored decreasing across up to three uses per Trial.
Survivor • Nicolas Cage
While healthy, activating the perk gives a brief burst of speed and a random side effect such as extra speed, becoming Exposed, screaming, or receiving a random item, then causes Exhausted.
Survivor • Trevor Belmont
While holding an item, stunning the Killer with a dropped pallet refills and upgrades that item but triggers a cooldown.
Survivor • Leon S. Kennedy
After enough generator repair progress, you can craft a flash grenade in a locker; the perk is consumed on use.
Survivor • Quentin Smith
While searching a chest, unlock faster with reduced noise and guarantee an Emergency Med-Kit.
Survivor • All Survivors
Reveals auras of nearby chests and loose items, with range scaling by distance, and increases the odds of finding higher-rarity items when searching chests.
Survivor • Haddie Kaur
Blinding the Killer applies Blindness and lets you rummage one opened chest per trial to guarantee a basic flashlight.
Survivor • Gabriel Soma
With an empty toolbox, great repair checks build tokens that recharge it at the cost of slower repairs afterward; once per trial you can rummage an opened chest for a basic toolbox.
Survivor • Nea Karlsson
Items from chests have increased charges, and the first time your item is depleted the Killer's aura is briefly revealed.
Killer • Cannibal
Basic attacks cause Survivors to drop their held item, and the auras of dropped items are revealed.
Killer • Twins
When a Survivor unlocks a chest or picks up an item nearby, triggers a loud noise notification. Spawns additional chests in the Trial.
Killer • Doctor
When a nearby Survivor starts using an item, applies Exhausted to them. When a nearby Survivor becomes Exhausted, reveals the aura of the closest Exhausted Survivor for a short duration.
Killer • Lich
When an Item is depleted and dropped for the first time, reveals the auras of the dropped item and nearby Survivors. Survivors who pick up a Survivor Item become Oblivious for a short duration.