What This Tag Usually Means
- Companion tags: Solo, Chest, Aura, Unlock
- Mixed role pool: sort by match phase value (early info, mid conversion, late closure) before committing slots.
Browse Dead by Daylight perks tagged with Item. Filter by role and add perks to your build.
Item appears on 17 perks (13 Survivor · 4 Killer). This tag is object-driven: value comes from map interactions, not passive uptime.
Survivor • Ace Visconti
Items found in chests always come with at least one add-on and can spawn with a second add-on. Any add-ons on your current item are kept when you escape.
Survivor • Élodie Rakoto
Start the Trial with a limited number of tokens that let you rummage through opened, empty chests to draw extra items. Rummaging is performed faster.
Survivor • Felix Richter
While hiding in a locker with a depleted item, staying inside long enough partially refills that item, with the amount restored decreasing across up to three uses per Trial.
Survivor • Dustin Henderson
Start the Trial with tokens that can be spent in a locker to convert a non-event toolbox into a same-rarity med-kit with a random add-on and a set amount of charges.
Survivor • Nicolas Cage
While healthy, activating the perk gives a brief burst of speed and a random side effect such as extra speed, becoming Exposed, screaming, or receiving a random item, then causes Exhausted.
Survivor • Eleven
After crouching to activate, you reveal nearby auras—including Survivors, the Killer, and key objects—while gaining Elusive and Oblivious before the effect ends and goes on cooldown.
Survivor • Trevor Belmont
While holding an item, stunning the Killer with a dropped pallet refills and upgrades that item but triggers a cooldown.
Survivor • Leon S. Kennedy
After enough generator repair progress, you can craft a flash grenade in a locker; the perk is consumed on use.
Survivor • Quentin Smith
While searching a chest, unlock faster with reduced noise and guarantee an Emergency Med-Kit.
Survivor • All Survivors
Reveals auras of nearby chests and loose items, with range scaling by distance, and increases the odds of finding higher-rarity items when searching chests.
Survivor • Haddie Kaur
Blinding the Killer applies Blindness and lets you rummage one opened chest per trial to guarantee a basic flashlight.
Survivor • Gabriel Soma
With an empty toolbox, great repair checks build tokens that recharge it at the cost of slower repairs afterward; once per trial you can rummage an opened chest for a basic toolbox.
Survivor • Nea Karlsson
Items from chests have increased charges, and the first time your item is depleted the Killer's aura is briefly revealed.
Killer • Cannibal
Basic attacks cause Survivors to drop their held item, and the auras of dropped items are revealed.
Killer • Twins
When a Survivor unlocks a chest or picks up an item nearby, triggers a loud noise notification. Spawns additional chests in the Trial.
Killer • Doctor
When a nearby Survivor starts using an item, applies Exhausted to them. When a nearby Survivor becomes Exhausted, reveals the aura of the closest Exhausted Survivor for a short duration.
Killer • Lich
When an Item is depleted and dropped for the first time, reveals the auras of the dropped item and nearby Survivors. Survivors who pick up a Survivor Item become Oblivious for a short duration.