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Mirrored Illusion

Summary

After enough generator repair, you can place a temporary static illusion at key objects to distract the Killer; consumed on use.

In-game description
Effect

A familiar spell made unfamiliar in this corrupted landscape.

After repairing Generators for a total of 20 %, Mirrored Illusion activates:

  • Press the Active Ability button when next to either a Chest, Exit Gate, Generator, or a Totem to spawn a Static Illusion that lasts for 40/50/60 seconds.

Mirrored Illusion deactivates after triggering successfully.

Quote

Just... stay there... perfect!

Baermar

Mirrored Illusion Mini Guide

Mirrored Illusion mini guide: tempo-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • After repairing Generators for a total of 20 % , Mirrored Illusion activates: Press the Active Ability button when next to either a Chest , Exit Gate , Generator , or a Totem to spawn a Static Illusion that lasts for 40 / 50 / 60 seconds .
  • In-match effect: A familiar spell made unfamiliar in this corrupted landscape.
  • Tier values: 20 / 40 / 50 / 60
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • Opening phase: force one clean trigger before committing to risky tempo lines.
  • Mid-match phase: convert triggers into objective or survival stability.
  • If two activations are missed: fallback to your safest baseline pattern and re-enter later.
  • Role: Survivor (167 perks in role pool)

Common Throw + Fix

  • Throw: Playing this perk as passive value and never routing around its trigger.
  • Fix line: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: Aestri Yazar & Baermar Uraz
  • Chapter source: 32: Dungeons & Dragons
  • Tag profile: Chest, Exit Gate, Generator, Totem, Repair, Solo
  • Bloodpoint profile: Boldness

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