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Bardic Inspiration

Summary

By standing still to perform, you roll a die to grant nearby Survivors a long-lasting bonus to their Skill Check progression based on the result, then the perk goes on cooldown.

In-game description
Effect

It's time to give your audience a show.
Will you bring the house down or will you choke?


Press the Active Ability button while standing and motionless to enter the Performance interaction that lasts up to 15 seconds and empowers other Survivors within 16 metres of your location.

The empowering effect depends on the result of you rolling a d20 and lasts for 90 seconds after completing the Performance:

  • 1: You scream, but without notifying the Killer.
  • 2 - 10: Skill Checks grant +1 % Progression.
  • 11 - 19: Skill Checks grant +2 % Progression.
  • 20: Skill Checks grant +3 % Progression.

Bardic Inspiration has a cool-down of 110/100/90 seconds after completing the Performance or cancelling it.

Quote

Listen closely! I'm about to save your life!

Aestri

Bardic Inspiration Mini Guide

Bardic Inspiration mini guide: utility-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • It's time to give your audience a show.
  • In-match effect: It's time to give your audience a show.
  • Tier values: 15 / 16 / 90 / 1
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • Opening phase: force one clean trigger before committing to risky tempo lines.
  • Conversion phase: convert triggers into objective or survival stability.
  • After two missed trigger windows: fallback to your safest baseline pattern and re-enter later.
  • Role: Survivor (167 perks in role pool)

Common Throw + Fix

  • Throw: Playing this perk as passive value and never routing around its trigger.
  • Fix: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: Aestri Yazar & Baermar Uraz
  • Chapter context: 32: Dungeons & Dragons
  • Primary tags: Zone, Cool-down, Skill Check, Team
  • Bloodpoint focus: Objective, Altruism

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