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Wicked

Summary

After being unhooked, reveals the Killer's aura; if hooked in the basement on first stage, guarantees a self-unhook attempt.

In-game description

They can try to hurt you. But you're not going down so easily.

Effect

After you are unhooked by any means, Wicked triggers the following effect:

  • The Aura of the Killer is revealed to you for 16/18/20 seconds.

While hooked inside the Basement, Wicked potentially triggers the following effect:

  • First Hook Stage: 100 % to succeed an attempted Self-Unhook.
  • Second Hook Stage: Does not trigger the effect.
  • Last Survivor Standing: Does not trigger the effect.
Quote

I haven't let anyone get in my way before. You think I'm gonna start now?

Sable

Wicked Mini Guide

Wicked mini guide: info-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • After you are unhooked by any means, Wicked triggers the following effect: The Aura of the Killer is revealed to you for 16 / 18 / 20 seconds .
  • Practical effect: After you are unhooked by any means, Wicked triggers the following effect: The Aura of the Killer is revealed to you for 16 / 18 / 20 seconds .
  • Tier values: 16 / 18 / 20 / 100
  • Convert each reveal into an immediate route change; delayed info is usually lost info.

How To Pilot It In Match

  • Opening phase: force one clean trigger before committing to risky tempo lines.
  • Conversion phase: convert triggers into objective or survival stability.
  • After two missed trigger windows: fallback to your safest baseline pattern and re-enter later.
  • Role: Survivor (167 perks in role pool)

Common Throw + Fix

  • Throw: Reading aura info but not changing macro decisions.
  • Fix: From each reveal, choose one action immediately: rotate, commit, or disengage.
  • Character: Sable Ward
  • Chapter: 31: All Things Wicked
  • Primary tags: Aura, Hook, Unhook, Solo, Anti Camp
  • Bloodpoint focus: Survival

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