Chapter Signature
- Top chapter tags: Aura, Generator, Heal, Solo, Cool-down
- Mixed role pool: sort by match phase value (early info, mid conversion, late closure) before committing slots.
Browse Dead by Daylight perks from Chapter 31 — All Things Wicked. Filter by role and add perks to your build.
Chapter 31 — All Things Wicked currently maps to 6 perks (3 Survivor · 3 Killer).
Survivor • Sable Ward
Perform a long basement invocation that others can help speed up; completion permanently reduces generator repair requirements but leaves you injured and Broken for the rest of the trial and disables other copies of this invocation.
Survivor • Sable Ward
In the basement, allows self-healing without a Med-Kit and reveals the Killer's aura after finishing a heal there.
Survivor • Sable Ward
After being unhooked, reveals the Killer's aura; if hooked in the basement on first stage, guarantees a self-unhook attempt.
Killer • Unknown
After a Survivor becomes injured, Unbound activates for a short time and grants a brief Haste effect after vaulting a window. The Haste effect cannot stack with itself.
Killer • Unknown
Survivors failing repair or healing skill checks grants tokens. Damaging a Generator consumes tokens to apply extra regression and temporarily block that Generator.
Killer • Unknown
After damaging a Generator, transfers your Terror Radius to it and grants Undetectable for a short duration. Has a cooldown between activations.