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Deadline

Summary

While injured, repair and heal Skill Checks occur more often in random positions with reduced penalties for misses.

In-game description

Desperation creeps in, and you push yourself to work harder.

Effect

Whenever you are in the Injured State, Deadline activates:

  • Increases the Odds of triggering Skill Checks by 6/8/10 % while repairing or healing.
  • Causes Skill Checks to appear in random places.
  • Reduces the penalty for missed Skill Checks by -50 %.
Quote

The night had been one desperate situation after another.

Departure

Deadline Mini Guide

Deadline mini guide: tempo-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • Whenever you are in the Injured State , Deadline activates: Increases the Odds of triggering Skill Checks by 6 / 8 / 10 % while repairing or healing.
  • Practical effect: Whenever you are in the Injured State , Deadline activates: Increases the Odds of triggering Skill Checks by 6 / 8 / 10 % while repairing or healing.
  • Tier breakpoint values: 6 / 8 / 10 / 50
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • Early phase: force one clean trigger before committing to risky tempo lines.
  • Mid phase: convert triggers into objective or survival stability.
  • If two activations are missed: fallback to your safest baseline pattern and re-enter later.
  • Role: Survivor (167 perks in role pool)

Common Throw + Fix

  • Likely throw: Playing this perk as passive value and never routing around its trigger.
  • Corrective line: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: Alan Wake
  • Chapter: 30.5: Alan Wake
  • Tag profile: Injured, Heal, Repair, Skill Check, Solo
  • Bloodpoint focus: Objective

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