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Resilience

Summary

While injured, interaction speeds like cleansing, healing, repairing, vaulting, opening, sabotaging, searching chests, and unhooking are faster.

In-game description

You are motivated in dire situations.

Effect

Whenever you are in the Injured State, Resilience activates:

  • Increases the Action speeds for the following interactions by 3/6/9 %:
    • Blessing or Cleansing Totems.
    • Healing yourself or other Survivors.
    • Opening Exit Gates.
    • Repairing Generators.
    • Sabotaging Hooks.
    • Searching Chests.
    • Unhooking other Survivors.
    • Vaulting Windows.
Quote

Focus, even in these desparate times.

Resilience Mini Guide

Resilience mini guide: tempo-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • Whenever you are in the Injured State , Resilience activates: Increases the Action speeds for the following interactions by 3 / 6 / 9 % : Blessing or Cleansing Totems .
  • Practical effect: Whenever you are in the Injured State , Resilience activates: Increases the Action speeds for the following interactions by 3 / 6 / 9 % : Blessing or Cleansing Totems .
  • Tier values shown: 3 / 6 / 9
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • First phase: force one clean trigger before committing to risky tempo lines.
  • Mid-match phase: convert triggers into objective or survival stability.
  • After two missed trigger windows: fallback to your safest baseline pattern and re-enter later.
  • Role: Survivor (167 perks in role pool)

Common Throw + Fix

  • Common throw: Playing this perk as passive value and never routing around its trigger.
  • Fix line: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: All Survivors
  • Chapter source: Unspecified
  • Primary tags: Totem, Generator, Exit Gate, Hook, Chest, Window, Injured, Bless, Cleanse, Heal, Repair, Sabotage, Unhook, Unlock, Vault, Solo, Team, Anti 3 Gen, Gen Rush
  • Bloodpoint focus: Objective

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