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Dead Hard

Summary

After being unhooked, allows a brief Endurance while running and injured; cannot be used while Exhausted and causes Exhausted after use.

In-game description

You can take a beating. Tap into your adrenaline bank to avoid taking further damage.

Effect

After being unhooked by any means, Dead Hard activates:

While injured and running, press the Active Ability button to trigger the following effect:

  • Grants the Endurance Status Effect for 0.5 seconds.

Dead Hard cannot be used while Exhausted.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.

Quote

We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!". It were a right dust up, I swear down!

David King

Dead Hard Mini Guide

Dead Hard mini guide: stabilization-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • After being unhooked by any means, Dead Hard activates: While injured and running, press the Active Ability button to trigger the following effect: Grants the Endurance Status Effect for 0.5 seconds .
  • Real-match effect: After being unhooked by any means, Dead Hard activates: While injured and running, press the Active Ability button to trigger the following effect: Grants the Endurance Status Effect for 0.
  • Tier values shown: 0.5 / 60 / 50 / 40
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • First phase: force one clean trigger before committing to risky tempo lines.
  • Conversion phase: convert triggers into objective or survival stability.
  • If two trigger windows are missed: fallback to your safest baseline pattern and re-enter later.
  • Role: Survivor (167 perks in role pool)

Common Throw + Fix

  • Common throw: Playing this perk as passive value and never routing around its trigger.
  • Fix: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: David King
  • Chapter source: 5: A Lullaby for the Dark
  • Tag set: Endurance, Hook, Unhook, Solo, Team
  • Bloodpoint categories: Survival

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