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Vigil

Summary

Nearby Survivors, including you, recover from negative status effects faster such as Exhausted, Broken, Hindered, or Blindness even after leaving the area briefly.

In-game description

You watch over your friends, even in dire situations.

Effect

You recover 43/55/66 % faster from the following:

  • The Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered, Mangled, and Oblivious Status Effects.

Vigil extends its effect to all Survivors within 16 metres of your location and lingers for 15 seconds after leaving its Area of Effect.

Survivors can only be affected by one instance of Vigil at a time.

Quote

I am gonna be here when you wake up. You are gonna make it.

Quentin Smith

Vigil Mini Guide

Vigil mini guide: chase-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • You recover 43 / 55 / 66 % faster from the following: The Blindness , Broken , Exhausted , Exposed , Haemorrhage , Hindered , Mangled , and Oblivious Status Effects .
  • Practical effect: You recover 43 / 55 / 66 % faster from the following: The Blindness , Broken , Exhausted , Exposed , Haemorrhage , Hindered , Mangled , and Oblivious Status Effects .
  • Tier values shown: 43 / 55 / 66 / 16
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • First phase: force one clean trigger before committing to risky tempo lines.
  • Mid phase: convert triggers into objective or survival stability.
  • If two activations are missed: fallback to your safest baseline pattern and re-enter later.
  • Role: Survivor (167 perks in role pool)

Common Throw + Fix

  • Common throw: Playing this perk as passive value and never routing around its trigger.
  • Corrective line: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: Quentin Smith
  • Chapter: 6: A Nightmare on Elm Street
  • Tag profile: Zone, Blindness, Broken, Exposed, Haemorrhage, Hindered, Mangled, Oblivious, Solo, Team
  • Bloodpoint focus: Altruism

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