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Do No Harm

Summary

While healing another Survivor, healing speed and Great Skill Check bonuses increase based on their hook stages.

In-game description

Helping those in need comes easily, no matter how dire things get.

Effect

When healing another Survivor, depending on their accumulated Hook Stages, you benefit from the following effects:

  • Increases your Altruistic Healing speed by 30/40/50 % per Hook Stage, up to a maximum of 60/80/100 %.
  • Increases the Progression bonus of Great Healing Skill Checks by +3 % per Hook Stage, up to a maximum of +6 %.
Quote

Look at me. My name's Orela, and I'm gonna make sure you're all right.

Orela Rose

Do No Harm Mini Guide

Do No Harm mini guide: utility-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • When healing another Survivor , depending on their accumulated Hook Stages , you benefit from the following effects: Increases your Altruistic Healing speed by 30 / 40 / 50 % per Hook Stage , up to a maximum of 60 / 80 / 100 % .
  • Practical effect: When healing another Survivor , depending on their accumulated Hook Stages , you benefit from the following effects: Increases your Altruistic Healing speed by 30 / 40 / 50 % per Hook Stage , up to a maximum of 60 / 80 / 100 % .
  • Tier breakpoint values: 30 / 40 / 50 / 60
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • Early phase: force one clean trigger before committing to risky tempo lines.
  • Conversion phase: convert triggers into objective or survival stability.
  • If two trigger windows are missed: fallback to your safest baseline pattern and re-enter later.
  • Role: Survivor (167 perks in role pool)

Common Throw + Fix

  • Likely throw: Playing this perk as passive value and never routing around its trigger.
  • Fix: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: Orela Rose
  • Chapter source: 35.5: Steady Pulse
  • Tag set: Hook, Heal, Skill Check, Team
  • Bloodpoint profile: Altruism

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