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Come and Get Me!

Summary

After unhooking, you can crouch and activate to hide grunts of pain, blood, and scratch marks for nearby injured or dying Survivors while briefly revealing yourself to the Killer.

In-game description

You'll risk your life to save others.

Effect

After unhooking a Survivor, while crouched and stationary, press the Active Ability button to trigger the following effects:

  • Suppresses the creation of Grunts of Pain, Pools of Blood, and Scratch Marks for all injured or dying Survivors within 24 metres of your location for the next 10/12.5/15 seconds.
  • Causes you to scream and reveal your Aura to the Killer for 5 seconds.
Quote

We're the ones who live.

Rick Grimes

Come and Get Me! Mini Guide

Come and Get Me! mini guide: info-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • After unhooking a Survivor , while crouched and stationary, press the Active Ability button to trigger the following effects: Suppresses the creation of Grunts of Pain , Pools of Blood , and Scratch Marks for all injured or dying Survivors within 24 metres of your location for the next 10 / 12.5 / 15 seconds .
  • Practical effect: After unhooking a Survivor , while crouched and stationary, press the Active Ability button to trigger the following effects: Suppresses the creation of Grunts of Pain , Pools of Blood , and Scratch Marks for all injured or dying Survivors within 24 metres of your location for the next 10 / 12.
  • Tier breakpoint values: 24 / 10 / 12.5 / 15
  • Break line of sight completely before re-entry or the stealth value collapses.

How To Pilot It In Match

  • Early phase: force one clean trigger before committing to risky tempo lines.
  • Conversion phase: convert triggers into objective or survival stability.
  • After two missed trigger windows: fallback to your safest baseline pattern and re-enter later.
  • Role: Survivor (167 perks in role pool)

Common Throw + Fix

  • Likely throw: Reappearing in predictable lanes immediately after stealth value.
  • Fix: Reposition first, then re-enter from an angle that changes expectation.
  • Character: Rick Grimes
  • Chapter context: 36.5: The Walking Dead
  • Primary tags: Stealth, Aura, Pools Of Blood, Scratch Marks, Hook, Unhook, Team
  • Bloodpoint focus: Altruism

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