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Reassurance

Summary

At a hooked Survivor, can pause their sacrifice and struggle timer once per hook to buy time.

In-game description

Your presence helps allies focus, assuaging the panic associated with extreme conditions.

Effect

While within 6 metres of a hooked Survivor, press the Active Ability button to trigger the following effects for 20/25/30 seconds:

  • Pauses the Sacrifice Process.
    • This also pauses the Struggle Skill Checks for Survivors in the Struggle Phase.
  • Causes the outline of that Survivor to be highlighted in white.

Reassurance can only be used once per Survivor per Hook Instance.

Reassurance Mini Guide

Reassurance mini guide: info-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • While within 6 metres of a hooked Survivor , press the Active Ability button to trigger the following effects for 20 / 25 / 30 seconds : Pauses the Sacrifice Process .
  • Practical effect: While within 6 metres of a hooked Survivor , press the Active Ability button to trigger the following effects for 20 / 25 / 30 seconds : Pauses the Sacrifice Process .
  • Tier breakpoint values: 6 / 20 / 25 / 30
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • Early phase: force one clean trigger before committing to risky tempo lines.
  • Conversion phase: convert triggers into objective or survival stability.
  • If two trigger windows are missed: fallback to your safest baseline pattern and re-enter later.
  • Role: Survivor (167 perks in role pool)

Common Throw + Fix

  • Likely throw: Playing this perk as passive value and never routing around its trigger.
  • Fix: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: Rebecca Chambers
  • Chapter source: 25: Resident Evil: PROJECT W
  • Tag set: Hook, Aura, Skill Check, Team, Anti Camp
  • Bloodpoint focus: Altruism

More perks from Rebecca Chambers