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Knock Out

Summary

After a Survivor drops a pallet and moves away shortly after, applies Hindered to them briefly.

In-game description

The trauma caused by your brutal attacks makes crying for help painfully difficult.

Effect

Whenever a Survivor moves farther than 6 metres from a Pallet within 6 seconds of dropping it, Knock Out triggers its effect:

  • Causes them to suffer from a -5 % Hindered Status Effect for 3/4/5 seconds.
Quote

Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way.

Nubbins Sawyer

Knock Out Mini Guide

Knock Out mini guide: utility-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • Whenever a Survivor moves farther than 6 metres from a Pallet within 6 seconds of dropping it, Knock Out triggers its effect: Causes them to suffer from a -5 % Hindered Status Effect for 3 / 4 / 5 seconds .
  • Real-match effect: Whenever a Survivor moves farther than 6 metres from a Pallet within 6 seconds of dropping it, Knock Out triggers its effect: Causes them to suffer from a -5 % Hindered Status Effect for 3 / 4 / 5 seconds .
  • Tier breakpoint values: 6 / 5 / 3 / 4
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • Early phase: force one clean trigger before committing to risky tempo lines.
  • Mid-match phase: convert triggers into down/hook pressure.
  • If two activations are missed: fallback to your safest baseline pattern and re-enter later.
  • Role: Killer (142 perks in role pool)

Common Throw + Fix

  • Likely throw: Playing this perk as passive value and never routing around its trigger.
  • Fix line: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: Cannibal
  • Chapter context: 5.5: LEATHERFACE
  • Tag profile: Pallet, Hinder, Slugging
  • Bloodpoint categories: Hunter

More perks from Cannibal