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Hex: Haunted Ground

Summary

At the start of the Trial, lights two Hex Totems that trigger when cleansed or blessed to apply Exposed to all Survivors. The second totem is extinguished and the perk disables after triggering.

In-game description
Effect

Hex: Haunted Ground lights 2 Hex Totems at the start of the Trial, laying a trap for Survivors.


Blessing or cleansing either Hex Totem trips the trap and triggers the following effect:

  • Causes all Survivors to suffer from the Exposed Status Effect for 40/50/60 seconds.

Hex: Haunted Ground extinguishes the second Hex Totem after tripping its trap.

Hex: Haunted Ground is disabled for the remainder of the Trial after triggering its effect.

Quote

Her home become profane.

Hex: Haunted Ground Mini Guide

Hex: Haunted Ground mini guide: utility-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • Hex: Haunted Ground lights 2 Hex Totems at the start of the Trial , laying a trap for Survivors .
  • In-match effect: Hex: Haunted Ground lights 2 Hex Totems at the start of the Trial , laying a trap for Survivors .
  • Tier breakpoint values: 2 / 40 / 50 / 60
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • Early phase: force one clean trigger before committing to risky tempo lines.
  • Mid phase: convert triggers into down/hook pressure.
  • If two trigger windows are missed: fallback to your safest baseline pattern and re-enter later.
  • Role: Killer (142 perks in role pool)

Common Throw + Fix

  • Likely throw: Playing this perk as passive value and never routing around its trigger.
  • Corrective line: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: Spirit
  • Chapter context: 9: Shattered Bloodline
  • Tag set: Totem, Exposed
  • Bloodpoint focus: Deviousness, Brutality

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