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Dead Man's Switch

Summary

After hooking a Survivor, blocks the first generator a Survivor stops repairing for a short time and highlights it. Cannot activate while its effect is already active.

In-game description
Effect

After hooking a Survivor, Dead Man's Switch triggers its effect:

  • Blocks the first Generator any Survivor stops repairing for 25/30/35 seconds.
    • The blocked Generator is highlighted to you in white.

Dead Man's Switch cannot activate if its effect is still active from a previous activation.

Quote

I've seen the look on a man's face when he realises he's going to die.

Caleb Quinn

Dead Man's Switch Mini Guide

Dead Man's Switch mini guide: tempo-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • After hooking a Survivor , Dead Man's Switch triggers its effect: Blocks the first Generator any Survivor stops repairing for 25 / 30 / 35 seconds .
  • Practical effect: After hooking a Survivor , Dead Man's Switch triggers its effect: Blocks the first Generator any Survivor stops repairing for 25 / 30 / 35 seconds .
  • Tier breakpoint values: 25 / 30 / 35
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • Early phase: force one clean trigger before committing to risky tempo lines.
  • Mid-match phase: convert triggers into down/hook pressure.
  • After two missed trigger windows: fallback to your safest baseline pattern and re-enter later.
  • Role: Killer (142 perks in role pool)

Common Throw + Fix

  • Likely throw: Playing this perk as passive value and never routing around its trigger.
  • Fix line: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: Deathslinger
  • Chapter source: 15: Chains of Hate
  • Primary tags: Hook, Generator, Repair, 3 Gen
  • Bloodpoint focus: Sacrifice, Deviousness

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