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Hex: Retribution

Summary

When a Survivor blesses or cleanses a Totem, applies Oblivious to them for a short time. When a Hex Totem is removed, reveals all Survivors' auras briefly until the Hex Totem is cleansed or blessed.

In-game description

A Hex that lashes out upon its destruction. Those who cross you will be punished.

Effect

Whenever a Survivor blesses or cleanses a Totem, Hex: Retribution triggers its primary effect:

  • Causes that Survivor to suffer from the Oblivious Status Effect for 40/50/60 seconds.

Whenever a Hex Totem is removed by any means, including its own, Hex: Retribution triggers its secondary effect:

  • The Auras of all Survivors are revealed to you for 20 seconds.

The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

Quote

Bloody fool, you pulled the trigger on yourself.

Caleb Quinn

Hex: Retribution Mini Guide

Hex: Retribution mini guide: info-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • Whenever a Survivor blesses or cleanses a Totem , Hex: Retribution triggers its primary effect: Causes that Survivor to suffer from the Oblivious Status Effect for 40 / 50 / 60 seconds .
  • In-match effect: Whenever a Survivor blesses or cleanses a Totem , Hex: Retribution triggers its primary effect: Causes that Survivor to suffer from the Oblivious Status Effect for 40 / 50 / 60 seconds .
  • Tier values shown: 40 / 50 / 60 / 20
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • First phase: force one clean trigger before committing to risky tempo lines.
  • Conversion phase: convert triggers into down/hook pressure.
  • After two missed trigger windows: fallback to your safest baseline pattern and re-enter later.
  • Role: Killer (142 perks in role pool)

Common Throw + Fix

  • Common throw: Playing this perk as passive value and never routing around its trigger.
  • Fix: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: Deathslinger
  • Chapter source: 15: Chains of Hate
  • Primary tags: Pallet, Aura, Oblivious, Totem
  • Bloodpoint focus: Deviousness, Hunter

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