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Blood Echo

Summary

After hooking a Survivor, applies Exhausted and Haemorrhage to all injured Survivors for a short time.

In-game description

The agony of one is inflicted onto others.

Effect

Whenever you hook a Survivor, Blood Echo triggers its effect:

  • Causes all Survivors in the Injured State to suffer from the Exhausted and Haemorrhage Status Effects for 20/25/30 seconds.
Quote

Attack an enemy with precision and their allies will feel it.

Renjiro's Doctrine 6:3

Blood Echo Mini Guide

Blood Echo mini guide: utility-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • Whenever you hook a Survivor , Blood Echo triggers its effect: Causes all Survivors in the Injured State to suffer from the Exhausted and Haemorrhage Status Effects for 20 / 25 / 30 seconds .
  • Real-match effect: Whenever you hook a Survivor , Blood Echo triggers its effect: Causes all Survivors in the Injured State to suffer from the Exhausted and Haemorrhage Status Effects for 20 / 25 / 30 seconds .
  • Tier values shown: 20 / 25 / 30
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • First phase: force one clean trigger before committing to risky tempo lines.
  • Mid phase: convert triggers into down/hook pressure.
  • If two trigger windows are missed: fallback to your safest baseline pattern and re-enter later.
  • Role: Killer (142 perks in role pool)

Common Throw + Fix

  • Common throw: Playing this perk as passive value and never routing around its trigger.
  • Corrective line: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: Oni
  • Chapter: 14: Cursed Legacy
  • Tag set: Haemorrhage, Injured, Hook, Exhausted
  • Bloodpoint focus: Sacrifice, Deviousness

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