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Hex: Nothing but Misery

Summary

After damaging Survivors repeatedly with Basic Attacks, turns a Dull Totem into a Hex that applies Hindered to Survivors hit by Basic Attacks. The hex persists until the Hex Totem is cleansed or blessed.

In-game description

You've been driven to the absolute depths of pain, and now you're ready to inflict that pain on others.

Effect

After damaging Survivors a total of 8 times with Basic Attacks, a random Dull Totem becomes a Hex Totem, cursing all Survivors:

  • Survivors damaged by a Basic Attack suffer from a -5 % Hindered Status Effect for 10/12.5/15 seconds.

The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

Quote

All of the liabilities of this world are due to the inadequacies of the person involved.

Ken Kaneki

Hex: Nothing but Misery Mini Guide

Hex: Nothing but Misery mini guide: utility-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • After damaging Survivors a total of 8 times with Basic Attacks , a random Dull Totem becomes a Hex Totem , cursing all Survivors : Survivors damaged by a Basic Attack suffer from a -5 % Hindered Status Effect for 10 / 12.5 / 15 seconds .
  • Real-match effect: After damaging Survivors a total of 8 times with Basic Attacks , a random Dull Totem becomes a Hex Totem , cursing all Survivors : Survivors damaged by a Basic Attack suffer from a -5 % Hindered Status Effect for 10 / 12.
  • Tier values shown: 8 / 5 / 10 / 12.5
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • First phase: force one clean trigger before committing to risky tempo lines.
  • Mid phase: convert triggers into down/hook pressure.
  • If two trigger windows are missed: fallback to your safest baseline pattern and re-enter later.
  • Role: Killer (142 perks in role pool)

Common Throw + Fix

  • Common throw: Playing this perk as passive value and never routing around its trigger.
  • Corrective line: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: Ghoul
  • Chapter: 35: Tokyo Ghoul
  • Tag set: Totem, Basic Attack, Hinder
  • Bloodpoint categories: Deviousness, Brutality

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