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Prove Thyself

Summary

Working on a generator with other Survivors speeds repair for everyone nearby; only one instance applies per Survivor.

In-game description
Effect

Increases the Repair speed by a stack-able 6/8/10 % per other Survivor within 4 metres of your location, up to a maximum of 18/24/30 %.

Prove Thyself extends its effect to all Survivors within its range.

Survivors can only be affected by one instance of Prove Thyself at a time.

Quote

Show me what you can do!

Dwight Fairfield

Prove Thyself Mini Guide

Prove Thyself mini guide: tempo-driven usage with explicit activation, pairing, and correction rules.

What This Perk Is For

  • Increases the Repair speed by a stack-able 6 / 8 / 10 % per other Survivor within 4 metres of your location, up to a maximum of 18 / 24 / 30 % .
  • Real-match effect: Increases the Repair speed by a stack-able 6 / 8 / 10 % per other Survivor within 4 metres of your location, up to a maximum of 18 / 24 / 30 % .
  • Tier breakpoint values: 6 / 8 / 10 / 4
  • Treat activation timing as the core skill check for this perk, then build around reliable follow-up value.

How To Pilot It In Match

  • Early phase: force one clean trigger before committing to risky tempo lines.
  • Mid-match phase: convert triggers into objective or survival stability.
  • If two trigger windows are missed: fallback to your safest baseline pattern and re-enter later.
  • Role: Survivor (167 perks in role pool)

Common Throw + Fix

  • Likely throw: Playing this perk as passive value and never routing around its trigger.
  • Fix line: Choose one match phase where this perk is your primary decision anchor, then pivot after conversion.
  • Character: Dwight Fairfield
  • Chapter source: Unspecified
  • Tag set: Zone, Repair, Team, Anti 3 Gen, Gen Rush
  • Bloodpoint focus: Objective, Altruism

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