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How to Loop in Dead by Daylight

Turn tiles into time by chaining routes instead of gambling one loop.

Core Concepts

  • Looping is about buying time for team tempo, not winning one mindgame.
  • Pre-plan your next tile before committing to greed at current tile.
  • Track resource states: strong pallet, weak pallet, window line, dead zone.

Survivor Playbook

  • Use line-of-sight breaks to force killer path commitment before deciding greed or drop.
  • Spend strongest resources when they extend route chain, not when panic-hit is guaranteed.
  • When route is dead, rotate early and preserve health state for next objective cycle.

Killer Playbook

  • Force survivors into predictable exits by controlling approach angle instead of pure speed.
  • Break chase only when macro pressure gain is higher than continued commit.
  • Track pallet economy per zone so later chases close faster.

Common Mistakes

  • Looping same side of map until every resource is burned.
  • Greeding one extra vault with no transition lane.
  • Treating long chase as win while team objective tempo collapses.

Quick Checklist

  • Do I know the next tile before first vault?
  • Am I buying team tempo, not just clip value?
  • Did I preserve at least one resource for next chase?

FAQ

How long should I aim to loop?

Long enough to shift objective tempo, not until every nearby resource is gone.

When should I pre-drop?

Pre-drop when route control is lost and preserving distance is worth more than mindgame risk.