How to Pressure Gens as Killer
Turn downs and hooks into objective denial instead of isolated chases.
Core Concepts
- Gen pressure is a loop: find, hit, hook, deny, re-engage.
- Protect high-impact gen clusters, not every gen equally.
- Pressure comes from routing discipline more than random kicks.
Survivor Playbook
- Split intelligently to tax killer rotation efficiency.
- Avoid over-committing doomed gens when killer has clear control.
- Create alternating pressure lanes to reduce killer lock-in value.
Killer Playbook
- Hook near valuable clusters whenever tempo allows.
- Use regression and info in tandem for cleaner re-pressure lines.
- Break chase when current commit loses more objective control than it gains.
Common Mistakes
- Patrolling all gens evenly with no priority map.
- Long tunnel chases while key cluster regains progress.
- Kicking low-value gen while high-value lane collapses.
Quick Checklist
- Which 3-4 gens actually define win condition?
- Did hook choice support my pressure map?
- Am I re-engaging fast after denial action?
FAQ
How many gens should killer actively defend?
Usually a prioritized cluster, not the full map equally.
When should killer abandon chase for gen pressure?
When continued chase loses higher-value objective control and no quick down line remains.