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How to Pressure Gens as Killer

Turn downs and hooks into objective denial instead of isolated chases.

Core Concepts

  • Gen pressure is a loop: find, hit, hook, deny, re-engage.
  • Protect high-impact gen clusters, not every gen equally.
  • Pressure comes from routing discipline more than random kicks.

Survivor Playbook

  • Split intelligently to tax killer rotation efficiency.
  • Avoid over-committing doomed gens when killer has clear control.
  • Create alternating pressure lanes to reduce killer lock-in value.

Killer Playbook

  • Hook near valuable clusters whenever tempo allows.
  • Use regression and info in tandem for cleaner re-pressure lines.
  • Break chase when current commit loses more objective control than it gains.

Common Mistakes

  • Patrolling all gens evenly with no priority map.
  • Long tunnel chases while key cluster regains progress.
  • Kicking low-value gen while high-value lane collapses.

Quick Checklist

  • Which 3-4 gens actually define win condition?
  • Did hook choice support my pressure map?
  • Am I re-engaging fast after denial action?

FAQ

How many gens should killer actively defend?

Usually a prioritized cluster, not the full map equally.

When should killer abandon chase for gen pressure?

When continued chase loses higher-value objective control and no quick down line remains.