How to Take a Hit Properly
Take hits only when they convert into tangible objective or rescue value.
Core Concepts
- A good hit trade creates tempo, spacing, or state protection.
- Bad hit trades create multi-injury collapse with no conversion.
- Timing and positioning matter more than willingness to tank.
Survivor Playbook
- Take body hits when it secures a safe unhook or key objective finish.
- After taking hit, path immediately to protect team spacing.
- Do not stack in carry lanes unless hook denial has real follow-up.
Killer Playbook
- Force clustered hit trades into snowball opportunities.
- Punish delayed post-hit rotations with quick target swap.
- Recognize when survivors are protecting value states and pre-position earlier.
Common Mistakes
- Taking hit with no route or reset plan.
- Tank chaining into dead-zone cluster.
- Ignoring objective state while forcing altruism plays.
Quick Checklist
- What concrete value does this hit create?
- Can team rotate safely after trade?
- Would staying healthy produce better tempo?
FAQ
When should I not take a hit?
When trade has no objective or rescue conversion and risks multi-state collapse.
How many body hits per game is normal?
No fixed number; quality of conversion matters more than total count.