Realm targeting index
Pick a realm to review map tendencies, role lean, related map guides, and its corresponding realm offering.
5 maps
Autohaven Wreckers
Strong long lanes between junkyard clusters.
2 maps
Backwater Swamp
Murky but still lane-heavy across docks and mud paths.
5 maps
Coldwind Farm
Long corn and field lanes; visuals can be deceptive but routes stay linear.
2 maps
Crotus Prenn Asylum
Broken by terrain elevation and asylum/chapel geometry.
2 maps
Dvarka Deepwood
Mixed long lanes and broken jungle-like LOS sectors.
1 maps
Forsaken Boneyard
Long exterior lines and high-visibility connectors.
1 maps
Gideon Meat Plant
Short indoor LOS with floor-based macro pressure.
1 maps
Grave of Glenvale
Open town lanes plus LOS blockers around buildings.
1 maps
Haddonfield
Street lanes are open; houses and fences create hard LOS breaks.
1 maps
Hawkins National Laboratory
Very short, angle-heavy, and room-to-room.
1 maps
Lery's Memorial Institute
Very short; information and audio discipline matter more than long vision.
2 maps
Ormond
Long exterior lanes, broken near lodge and mine structures.
1 maps
Raccoon City
Short-to-medium corridor lines, complex route memory requirements.
2 maps
Red Forest
Long lanes between major structures; foliage can hide approach timing.
1 maps
Silent Hill
Very short with many blind corners.
1 maps
Springwood
Frequent LOS interruptions around suburban geometry.
2 maps
The Decimated Borgo
Variable; clutter can hide approach but lanes stay punishable.
5 maps
The MacMillan Estate
Mixed; strong LOS cuts around industrial clutter, open connectors between sectors.
4 maps
Withered Isle
Mixed: open town lanes plus dense blockers around key structures.
2 maps
Yamaoka Estate
Mixed with dense visual blockers around shrines and residence paths.