Appraisal
Survivor • Élodie Rakoto
Start the Trial with a limited number of tokens that let you rummage through opened, empty chests to draw extra items. Rummaging is performed faster.
Browse Dead by Daylight perks tagged with Tokens. Filter by role and add perks to your build.
Survivor • Élodie Rakoto
Start the Trial with a limited number of tokens that let you rummage through opened, empty chests to draw extra items. Rummaging is performed faster.
Survivor • Adam Francis
While healing other Survivors without a Med-Kit, succeeding healing Skill Checks builds tokens that make subsequent good healing Skill Checks increasingly effective, but removes great healing Skill Checks.
Survivor • Jonah Vasquez
Start with and build tokens from Great Skill Checks, spending them to turn teammates' failed Skill Checks into Good ones while briefly revealing their aura.
Survivor • Jeff Johansen
When the Killer tries to read your aura, consumes a token to block their read and hide your scratch marks for a short time; tokens recharge while you are chased and the effect is inactive in the Dying State.
Survivor • Yun-Jin Lee
Gain tokens when other Survivors are hooked and spend them on a Great Repair Skill Check to grant extra generator progress.
Survivor • Rebecca Chambers
Great Skill Checks while repairing or healing build tokens that make subsequent checks come faster and give extra bonus progress, lost if you miss or are interrupted.
Survivor • Vittorio Toscano
Store generator repair progress as tokens and later spend them to instantly add the saved progress to another generator.
Survivor • Vee Boonyasak
While injured and repairing, Great Skill Checks build tokens and failures lose them; reaching enough tokens grants a one-time big self-heal speed boost until you stop healing.
Survivor • Gabriel Soma
With an empty toolbox, great repair checks build tokens that recharge it at the cost of slower repairs afterward; once per trial you can rummage an opened chest for a basic toolbox.
Survivor • All Survivors
Grants extra self-unhook attempts during first hook stage and slightly improves self-unhook odds.
Survivor • All Survivors
A directional detection cone gives an audio cue for totems on a cooldown; cleansing totems narrows the cone via tokens.
Survivor • Laurie Strode
Gains growing immunity to the Killer's aura reads as teammates die, and when last alive your repair and gate/hatch opening speeds increase.
Survivor • Lara Croft
Opening or rummaging chests builds tokens that, on a great repair Skill Check, permanently reduce that generator's required charges by the stored amount.
Survivor • David Tapp
Staying in the terror radius without being chased builds tokens that convert Good Skill Checks into Great ones for bonus progress, consuming a token each time.
Survivor • Ace Visconti
Enables first-stage self-unhook attempts for everyone and boosts self-unhook luck based on how many Survivors remain.
Killer • Twins
When a generator is completed, gains tokens that are consumed to increase the range of the next lunge attack. Tokens are limited per trial and have a maximum storage.
Killer • Shape
Hooking non-Obsession Survivors grants tokens that apply an action speed penalty to other Survivors while the Obsession remains alive. The Obsession is unaffected and instead gains faster unhooking and healing of others.
Killer • Nightmare
As generators are completed, gains tokens that increase action speeds for key interactions such as picking up Survivors, breaking, damaging generators, and vaulting windows.
Killer • Ghoul
When a Survivor takes damage, gains tokens that increase action speeds for picking up, dropping, and hooking Survivors.
Killer • Artist
After each Survivor is hooked for the first time, gains a token and later blocks all Generators once you move far enough from the Hook. Once fully charged, also reveals the Obsession's aura.
Killer • Hag
A Hex that lights a Hex Totem and gains tokens when Survivors are unhooked far from you. At higher token counts, grants haste after hooking, applies Exposed to all Survivors, and can enable killing dying Survivors.
Killer • Huntress
Increases the penalty for failed healing and repair Skill Checks. Gains Tokens whenever a Survivor is hooked, shortening the warning time before Skill Checks and eventually suppressing the warning audio until the Hex Totem is cleansed or blessed.
Killer • Artist
Reveals the auras of cleansed Totems and allows resurrecting them into Rekindled Totems. Each Rekindled Totem grants Tokens that slow Survivor healing and repairing and lets Survivors see Rekindled Totem auras. At maximum Tokens, blocks all Rekindled Totems until the Hex Totem is cleansed or blessed.
Killer • All Killers
Starts the Trial with Tokens based on the number of Totems, reducing Survivors' blessing and cleansing speeds per Token. Loses Tokens as Totems are cleansed until the Hex Totem is cleansed or blessed.
Killer • Trickster
Gains Tokens from first-time hooks. After the Exit Gates are powered, the first Exit Gate interaction triggers a Loud Noise Notification and then blocks both switches for a duration that scales with Tokens.
Killer • Ghoul
Gains Tokens from first-time hooks. After all generators are completed, blocks all windows and upright pallets for a duration that scales with Tokens.
Killer • Shape
Gains Tokens when losing the Obsession in a chase and loses Tokens after attacks that can damage a Survivor. While it has Tokens, grants stackable Haste and has a short cooldown between gaining Tokens.
Killer • Krasue
Gains Tokens when hooking Survivors for the first time. After enough Tokens are accumulated, all Survivors scream and become Exposed for a duration.
Killer • Nightmare
When the Obsession loses a health state, gains Tokens that increase the time required to open Exit Gates. The Obsession is unaffected by this penalty.
Killer • Shape
Damaging non-Obsession Survivors with basic attacks builds Tokens, while damaging the Obsession consumes Tokens. Tokens reduce the cooldown on successful basic attacks until the Obsession is sacrificed or killed.
Killer • Artist
Starts with Tokens and consumes one when a Survivor is first hooked on a Scourge Hook to damage the most progressed generator and make repairing Survivors scream. Disables once all Tokens are spent.
Killer • Skull Merchant
Breaking a wall or dropped pallet consumes a token to make nearby Survivors scream and reveal their auras. Hooking a Survivor grants a token.
Killer • Unknown
Survivors failing repair or healing skill checks grants tokens. Damaging a Generator consumes tokens to apply extra regression and temporarily block that Generator.