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All Map Strategy Guides

Direct A-Z index for every map strategy page.

Autohaven Wreckers

Azarov's Resting Place

Hard split map with side-control macro.

Springwood

Badham Preschool

Variation-heavy suburban map with house-chain macro.

Autohaven Wreckers

Blood Lodge

Strong central building plus open road punish lanes.

The MacMillan Estate

Coal Tower

Compact anchor map with strong central building pressure.

Grave of Glenvale

Dead Dawg Saloon

Saloon-centric town map with open punish lanes.

Crotus Prenn Asylum

Disturbed Ward

Large asylum anchor map with varied side-lane quality.

Forsaken Boneyard

Eyrie of Crows

Central-structure map with open outer lanes.

Withered Isle

Fallen Refuge

Hybrid map with strong landmark and risky connectors.

Yamaoka Estate

Family Residence

Strong residence anchor with hazardous garden connectors.

Crotus Prenn Asylum

Father Campbell's Chapel

Chapel anchor with lane-heavy outer sectors.

The Decimated Borgo

Forgotten Ruins

Structure-heavy map with high pathing punishment for repeats.

Coldwind Farm

Fractured Cowshed

Classic anchor map with highly contestable central structure.

Withered Isle

Freddy Fazbear's Pizza

Dense themed structure map with punishing corridors.

Withered Isle

Garden of Joy

House-anchor map with layered route complexity.

Autohaven Wreckers

Gas Heaven

Large map with gas station anchor and long sightlines.

Withered Isle

Greenville Square

Urban district map with mixed LOS and lane control.

Backwater Swamp

Grim Pantry

Pantry structure plus broad spacing map tax.

The MacMillan Estate

Groaning Storehouse

Large industrial lanes with strong storehouse pivot.

The MacMillan Estate

Ironworks of Misery

Vertical main building control map with swingy route quality.

Haddonfield

Lampkin Lane

House-network map with high route complexity.

Silent Hill

Midwich Elementary School

Tight indoor macro map with punishing rescue routing.

Red Forest

Mother's Dwelling

Huge map with central dwelling anchor.

Ormond

Mount Ormond Resort

Large snow map anchored by lodge structure.

Dvarka Deepwood

Nostromo Wreckage

Landmark-heavy sci-fi map with high route commitment risk.

Ormond

Ormond Lake Mine

Modern Ormond map with strong mine landmark influence.

Raccoon City

Raccoon City Police Station

Wing-split macro map with heavy route memory tax.

Coldwind Farm

Rancid Abattoir

Broad layout with uneven tile quality across quadrants.

Coldwind Farm

Rotten Fields

Large open farm with long route tax.

Yamaoka Estate

Sanctum of Wrath

Dense blocker map with tempo swings around sanctum.

The MacMillan Estate

Shelter Woods

Low-structure open map where macro and spacing dominate.

The MacMillan Estate

Suffocation Pit

Split-lane map with high transition punishment.

Gideon Meat Plant

The Game

Two-floor pallet economy war.

Backwater Swamp

The Pale Rose

Ship-anchor swamp map with wide unsafe mud lanes.

The Decimated Borgo

The Shattered Square

Large cluttered map with macro lane traps.

Red Forest

The Temple of Purgation

Temple anchor and mixed line-control sectors.

Coldwind Farm

The Thompson House

Strong house anchor with dangerous exterior exposure.

Hawkins National Laboratory

The Underground Complex

Room-chain indoor map with intense corridor pressure.

Dvarka Deepwood

Toba Landing

Large biome map with anchor-to-anchor traversal tax.

Coldwind Farm

Torment Creek

Mid-size farm map with swingy filler quality.

Lery's Memorial Institute

Treatment Theatre

Indoor corridor map with relentless angle checks.

Autohaven Wreckers

Wreckers' Yard

Car-clustered map with irregular line control.

Autohaven Wreckers

Wretched Shop

Shop anchor with punishable long connectors.