All Map Strategy Guides
Direct A-Z index for every map strategy page.
Autohaven Wreckers
Azarov's Resting Place
Hard split map with side-control macro.
Springwood
Badham Preschool
Variation-heavy suburban map with house-chain macro.
Autohaven Wreckers
Blood Lodge
Strong central building plus open road punish lanes.
The MacMillan Estate
Coal Tower
Compact anchor map with strong central building pressure.
Grave of Glenvale
Dead Dawg Saloon
Saloon-centric town map with open punish lanes.
Crotus Prenn Asylum
Disturbed Ward
Large asylum anchor map with varied side-lane quality.
Forsaken Boneyard
Eyrie of Crows
Central-structure map with open outer lanes.
Withered Isle
Fallen Refuge
Hybrid map with strong landmark and risky connectors.
Yamaoka Estate
Family Residence
Strong residence anchor with hazardous garden connectors.
Crotus Prenn Asylum
Father Campbell's Chapel
Chapel anchor with lane-heavy outer sectors.
The Decimated Borgo
Forgotten Ruins
Structure-heavy map with high pathing punishment for repeats.
Coldwind Farm
Fractured Cowshed
Classic anchor map with highly contestable central structure.
Withered Isle
Freddy Fazbear's Pizza
Dense themed structure map with punishing corridors.
Withered Isle
Garden of Joy
House-anchor map with layered route complexity.
Autohaven Wreckers
Gas Heaven
Large map with gas station anchor and long sightlines.
Withered Isle
Greenville Square
Urban district map with mixed LOS and lane control.
Backwater Swamp
Grim Pantry
Pantry structure plus broad spacing map tax.
The MacMillan Estate
Groaning Storehouse
Large industrial lanes with strong storehouse pivot.
The MacMillan Estate
Ironworks of Misery
Vertical main building control map with swingy route quality.
Haddonfield
Lampkin Lane
House-network map with high route complexity.
Silent Hill
Midwich Elementary School
Tight indoor macro map with punishing rescue routing.
Red Forest
Mother's Dwelling
Huge map with central dwelling anchor.
Ormond
Mount Ormond Resort
Large snow map anchored by lodge structure.
Dvarka Deepwood
Nostromo Wreckage
Landmark-heavy sci-fi map with high route commitment risk.
Ormond
Ormond Lake Mine
Modern Ormond map with strong mine landmark influence.
Raccoon City
Raccoon City Police Station
Wing-split macro map with heavy route memory tax.
Coldwind Farm
Rancid Abattoir
Broad layout with uneven tile quality across quadrants.
Coldwind Farm
Rotten Fields
Large open farm with long route tax.
Yamaoka Estate
Sanctum of Wrath
Dense blocker map with tempo swings around sanctum.
The MacMillan Estate
Shelter Woods
Low-structure open map where macro and spacing dominate.
The MacMillan Estate
Suffocation Pit
Split-lane map with high transition punishment.
Gideon Meat Plant
The Game
Two-floor pallet economy war.
Backwater Swamp
The Pale Rose
Ship-anchor swamp map with wide unsafe mud lanes.
The Decimated Borgo
The Shattered Square
Large cluttered map with macro lane traps.
Red Forest
The Temple of Purgation
Temple anchor and mixed line-control sectors.
Coldwind Farm
The Thompson House
Strong house anchor with dangerous exterior exposure.
Hawkins National Laboratory
The Underground Complex
Room-chain indoor map with intense corridor pressure.
Dvarka Deepwood
Toba Landing
Large biome map with anchor-to-anchor traversal tax.
Coldwind Farm
Torment Creek
Mid-size farm map with swingy filler quality.
Lery's Memorial Institute
Treatment Theatre
Indoor corridor map with relentless angle checks.
Autohaven Wreckers
Wreckers' Yard
Car-clustered map with irregular line control.
Autohaven Wreckers
Wretched Shop
Shop anchor with punishable long connectors.