Map Guide: Disturbed Ward
Large asylum anchor map with varied side-lane quality.
Disturbed Ward Map Mini Guide
Disturbed Ward in Crotus Prenn Asylum rewards fast route decisions: identify danger lanes early, pick one survivor plan, and force one killer pressure pattern consistently.
Opening Read
- Map identity: Large asylum anchor map with varied side-lane quality.
- Danger profile: Outer loops lacking second options.
- Late-game tendency: Asylum-adjacent 3-gens can become oppressive.
Role Plans
- Survivor anchor: Use ward value selectively and avoid repeating same asylum entry.
- Killer plan focus: Control asylum exits and punish side-lane greed.
- Realm dead-zone note: Outer loops around map edges after one hook cycle.
Realm Context
- Tile density: Medium with strong structure influence.
- Sightline profile: Broken by terrain elevation and asylum/chapel geometry.
- Main building profile: Disturbed Ward and Father Campbell's Chapel anchors.
At-a-Glance
- Realm: Crotus Prenn Asylum
- Map identity: Large asylum anchor map with varied side-lane quality.
- Biggest danger zones: Outer loops lacking second options.
- Endgame tendency: Asylum-adjacent 3-gens can become oppressive.
Survivor Strategy
Use ward value selectively and avoid repeating same asylum entry.
Killer Strategy
Control asylum exits and punish side-lane greed.
Realm-Level Context
- Tile density: Medium with strong structure influence.
- Sightline profile: Broken by terrain elevation and asylum/chapel geometry.
- Common realm dead zones: Outer loops around map edges after one hook cycle.