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Map Guide: Disturbed Ward

Large asylum anchor map with varied side-lane quality.

Disturbed Ward Map Mini Guide

Disturbed Ward in Crotus Prenn Asylum rewards fast route decisions: identify danger lanes early, pick one survivor plan, and force one killer pressure pattern consistently.

Opening Read

  • Map identity: Large asylum anchor map with varied side-lane quality.
  • Danger profile: Outer loops lacking second options.
  • Late-game tendency: Asylum-adjacent 3-gens can become oppressive.

Role Plans

  • Survivor anchor: Use ward value selectively and avoid repeating same asylum entry.
  • Killer plan focus: Control asylum exits and punish side-lane greed.
  • Realm dead-zone note: Outer loops around map edges after one hook cycle.

Realm Context

  • Tile density: Medium with strong structure influence.
  • Sightline profile: Broken by terrain elevation and asylum/chapel geometry.
  • Main building profile: Disturbed Ward and Father Campbell's Chapel anchors.

At-a-Glance

  • Realm: Crotus Prenn Asylum
  • Map identity: Large asylum anchor map with varied side-lane quality.
  • Biggest danger zones: Outer loops lacking second options.
  • Endgame tendency: Asylum-adjacent 3-gens can become oppressive.

Survivor Strategy

Use ward value selectively and avoid repeating same asylum entry.

Killer Strategy

Control asylum exits and punish side-lane greed.

Realm-Level Context

  • Tile density: Medium with strong structure influence.
  • Sightline profile: Broken by terrain elevation and asylum/chapel geometry.
  • Common realm dead zones: Outer loops around map edges after one hook cycle.