Realm Overview Guides
Realm hubs summarize shared map identity and link to each individual map strategy page.
5 maps
The MacMillan Estate
Mixed; strong LOS cuts around industrial clutter, open connectors between sectors.
5 maps
Autohaven Wreckers
Strong long lanes between junkyard clusters.
5 maps
Coldwind Farm
Long corn and field lanes; visuals can be deceptive but routes stay linear.
2 maps
Crotus Prenn Asylum
Broken by terrain elevation and asylum/chapel geometry.
1 map
Haddonfield
Street lanes are open; houses and fences create hard LOS breaks.
2 maps
Backwater Swamp
Murky but still lane-heavy across docks and mud paths.
1 map
Lery's Memorial Institute
Very short; information and audio discipline matter more than long vision.
2 maps
Red Forest
Long lanes between major structures; foliage can hide approach timing.
1 map
Springwood
Frequent LOS interruptions around suburban geometry.
1 map
Gideon Meat Plant
Short indoor LOS with floor-based macro pressure.
2 maps
Yamaoka Estate
Mixed with dense visual blockers around shrines and residence paths.
2 maps
Ormond
Long exterior lanes, broken near lodge and mine structures.
1 map
Hawkins National Laboratory
Very short, angle-heavy, and room-to-room.
1 map
Grave of Glenvale
Open town lanes plus LOS blockers around buildings.
1 map
Silent Hill
Very short with many blind corners.
1 map
Raccoon City
Short-to-medium corridor lines, complex route memory requirements.
1 map
Forsaken Boneyard
Long exterior lines and high-visibility connectors.
4 maps
Withered Isle
Mixed: open town lanes plus dense blockers around key structures.
2 maps
The Decimated Borgo
Variable; clutter can hide approach but lanes stay punishable.
2 maps
Dvarka Deepwood
Mixed long lanes and broken jungle-like LOS sectors.