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Realm Overview Guides

Realm hubs summarize shared map identity and link to each individual map strategy page.

5 maps

The MacMillan Estate

Mixed; strong LOS cuts around industrial clutter, open connectors between sectors.

5 maps

Autohaven Wreckers

Strong long lanes between junkyard clusters.

5 maps

Coldwind Farm

Long corn and field lanes; visuals can be deceptive but routes stay linear.

2 maps

Crotus Prenn Asylum

Broken by terrain elevation and asylum/chapel geometry.

1 map

Haddonfield

Street lanes are open; houses and fences create hard LOS breaks.

2 maps

Backwater Swamp

Murky but still lane-heavy across docks and mud paths.

1 map

Lery's Memorial Institute

Very short; information and audio discipline matter more than long vision.

2 maps

Red Forest

Long lanes between major structures; foliage can hide approach timing.

1 map

Springwood

Frequent LOS interruptions around suburban geometry.

1 map

Gideon Meat Plant

Short indoor LOS with floor-based macro pressure.

2 maps

Yamaoka Estate

Mixed with dense visual blockers around shrines and residence paths.

2 maps

Ormond

Long exterior lanes, broken near lodge and mine structures.

1 map

Hawkins National Laboratory

Very short, angle-heavy, and room-to-room.

1 map

Grave of Glenvale

Open town lanes plus LOS blockers around buildings.

1 map

Silent Hill

Very short with many blind corners.

1 map

Raccoon City

Short-to-medium corridor lines, complex route memory requirements.

1 map

Forsaken Boneyard

Long exterior lines and high-visibility connectors.

4 maps

Withered Isle

Mixed: open town lanes plus dense blockers around key structures.

2 maps

The Decimated Borgo

Variable; clutter can hide approach but lanes stay punishable.

2 maps

Dvarka Deepwood

Mixed long lanes and broken jungle-like LOS sectors.